Files
UnrealEngine/Engine/Source/Developer/TranslationEditor/Private/CustomFontColumn.h
2025-05-18 13:04:45 +08:00

77 lines
2.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_EDITOR
#include "Containers/Array.h"
#include "UserInterface/PropertyTable/PropertyTableConstants.h"
#include "Fonts/SlateFontInfo.h"
#include "Framework/SlateDelegates.h"
#include "HAL/PlatformCrt.h"
#include "IPropertyTableCustomColumn.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FProperty;
class IPropertyTableCell;
class IPropertyTableCellPresenter;
class IPropertyTableColumn;
class IPropertyTableUtilities;
class SWidget;
/**
* A property table custom column used to display text cells in a chosen font
*/
class FCustomFontColumn : public IPropertyTableCustomColumn
{
public:
FCustomFontColumn(FSlateFontInfo InFont = FAppStyle::GetFontStyle( PropertyTableConstants::NormalFontStyle ), FOnClicked InOnChangeFontButtonClicked = NULL, FOnInt32ValueCommitted InOnFontSizeValueCommitted = NULL)
: Font(InFont)
, OnChangeFontButtonClicked(InOnChangeFontButtonClicked)
, OnFontSizeValueCommitted(InOnFontSizeValueCommitted)
{}
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
/** End IPropertyTableCustomColumn interface */
private:
/** Font to use for this column's cells */
FSlateFontInfo Font;
/** List of properties that this Custom Font Column should be used to display */
TArray<FProperty*> SupportedProperties;
/** Function to call when Change Font button clicked */
FOnClicked OnChangeFontButtonClicked;
/** Function to call when Font Size SpinBox's Value is committed */
FOnInt32ValueCommitted OnFontSizeValueCommitted;
public:
void SetFont(FSlateFontInfo InFont)
{
Font = InFont;
}
void AddSupportedProperty(FProperty* Property)
{
SupportedProperties.Add(Property);
}
void SetOnChangeFontButtonClicked(FOnClicked InOnClicked)
{
OnChangeFontButtonClicked = InOnClicked;
}
void SetOnFontSizeValueCommitted(FOnInt32ValueCommitted InOnFontSizeValueCommitted)
{
OnFontSizeValueCommitted = InOnFontSizeValueCommitted;
}
};
#endif // WITH_EDITOR