Files
UnrealEngine/Engine/Source/Developer/TranslationEditor/Private/CustomFontColumn.cpp
2025-05-18 13:04:45 +08:00

116 lines
3.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#if WITH_EDITOR
#include "CustomFontColumn.h"
#include "HAL/PlatformMath.h"
#include "IPropertyTable.h"
#include "IPropertyTableCell.h"
#include "IPropertyTableColumn.h"
#include "Internationalization/Internationalization.h"
#include "Internationalization/Text.h"
#include "Misc/Attribute.h"
#include "Misc/Optional.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
#include "PropertyPath.h"
#include "SlotBase.h"
#include "Templates/TypeHash.h"
#include "Types/SlateEnums.h"
#include "UObject/UnrealType.h"
#include "UObject/WeakFieldPtr.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Input/SSpinBox.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Text/STextBlock.h"
class IPropertyHandle;
class IPropertyTableUtilities;
class SWidget;
#define LOCTEXT_NAMESPACE "PropertyTable.CustomFontColumn"
bool FCustomFontColumn::Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const
{
bool IsSupported = false;
if( Column->GetDataSource()->IsValid() )
{
TSharedPtr< FPropertyPath > PropertyPath = Column->GetDataSource()->AsPropertyPath();
if( PropertyPath.IsValid() && PropertyPath->GetNumProperties() > 0 )
{
const FPropertyInfo& PropertyInfo = PropertyPath->GetRootProperty();
FProperty* Property = PropertyInfo.Property.Get();
if (SupportedProperties.Contains(Property))
{
IsSupported = true;
}
}
}
return IsSupported;
}
TSharedPtr< SWidget > FCustomFontColumn::CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const
{
return
SNew( SHorizontalBox )
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign( HAlign_Left )
.VAlign( VAlign_Center )
.FillWidth(2)
[
SNew( STextBlock )
.Font( FAppStyle::GetFontStyle( Style ) )
.Text( Column->GetDisplayName() )
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.FillWidth(2)
[
SNew( SButton )
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.OnClicked(OnChangeFontButtonClicked)
[
SNew( STextBlock )
.Text((FText::Format(LOCTEXT("ChooseFontButton", "Choose {0} Font: "), Column->GetDisplayName())))
]
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign( HAlign_Center )
.VAlign( VAlign_Center )
.FillWidth(1)
.Padding( 0.0f, 4.0f, 0.0f, 4.0f )
[
SNew( SSpinBox<int32> )
.Delta(1)
.MinValue(1)
.MaxValue(100)
.Value(Font.Size)
.OnValueCommitted( OnFontSizeValueCommitted )
]
;
}
TSharedPtr< IPropertyTableCellPresenter > FCustomFontColumn::CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const
{
TSharedPtr< IPropertyHandle > PropertyHandle = Cell->GetPropertyHandle();
if( PropertyHandle.IsValid() )
{
FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>( "PropertyEditor" );
return PropertyEditorModule.CreateTextPropertyCellPresenter(Cell->GetNode().ToSharedRef(), Utilities, &Font);
}
return NULL;
}
#undef LOCTEXT_NAMESPACE
#endif // WITH_EDITOR