Files
UnrealEngine/Engine/Source/Developer/TraceTools/Private/Widgets/STraceStatistics.h
2025-05-18 13:04:45 +08:00

51 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ITraceController.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
struct EVisibility;
class FReply;
class ITraceController;
namespace UE::TraceTools
{
class ISessionTraceFilterService;
/**
* A widget that displays trace settings and trace statistics
*/
class STraceStatistics
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(STraceStatistics) { }
SLATE_END_ARGS()
public:
STraceStatistics();
virtual ~STraceStatistics();
void Construct( const FArguments& InArgs, TSharedPtr<ISessionTraceFilterService> SessionFilterService);
private:
FText GetSettingsOnOffText(bool InValue) const;
FText GetSettingsMemoryValueText(uint64 InValue) const;
FText GetStatsMemoryValueText(uint64 InValue) const;
FText GetStatsBandwidthText(uint64 InValue) const;
FText GetStatsCacheText() const;
FText GetTraceEndpointText() const;
FText GetTraceSystemStateText() const;
FText GetTraceSystemStateTooltipText() const;
FReply CopyEndpoint_OnClicked() const;
EVisibility GetCopyEndpointVisibility() const;
private:
TSharedPtr<ISessionTraceFilterService> SessionFilterService;
};
} // namespace UE::TraceTools