46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Templates/SharedPointer.h"
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namespace UE::TraceTools
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{
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class ITraceObject : public TSharedFromThis<ITraceObject>
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{
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public:
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virtual ~ITraceObject() {}
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/** Returns the name representing this object */
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virtual FString GetName() const = 0;
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/** Returns the description representing this object */
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virtual FString GetDescription() const = 0;
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/** Returns the user-facing name for this object */
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virtual FText GetDisplayText() const = 0;
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/** Returns the tooltip text for this object */
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virtual FText GetTooltipText() const = 0;
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/** Set whether or not this object should (not) be filtered out */
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virtual void SetIsFiltered(bool bState) = 0;
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/** Returns whether or not this object can be changed by the user. */
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virtual bool IsReadOnly() const = 0;
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/** Set whether or not this object is pending an update of its state (from the connect edTrace connection) */
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virtual void SetPending() = 0;
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/** Returns whether or not this object is set to be filtered out (true = filtered; false = not filtered)*/
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virtual bool IsFiltered() const = 0;
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/** Returns whether or not this object is pending a filter-state update (SetPending previously called) */
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virtual bool IsPending() const = 0;
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/** Returns string representing this object in a search (treeview filtering) */
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virtual void GetSearchString(TArray<FString>& OutFilterStrings) const = 0;
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};
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} // namespace UE::TraceTools
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