Files
UnrealEngine/Engine/Source/Developer/TraceTools/Private/Models/ITraceObject.h
2025-05-18 13:04:45 +08:00

46 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/SharedPointer.h"
namespace UE::TraceTools
{
class ITraceObject : public TSharedFromThis<ITraceObject>
{
public:
virtual ~ITraceObject() {}
/** Returns the name representing this object */
virtual FString GetName() const = 0;
/** Returns the description representing this object */
virtual FString GetDescription() const = 0;
/** Returns the user-facing name for this object */
virtual FText GetDisplayText() const = 0;
/** Returns the tooltip text for this object */
virtual FText GetTooltipText() const = 0;
/** Set whether or not this object should (not) be filtered out */
virtual void SetIsFiltered(bool bState) = 0;
/** Returns whether or not this object can be changed by the user. */
virtual bool IsReadOnly() const = 0;
/** Set whether or not this object is pending an update of its state (from the connect edTrace connection) */
virtual void SetPending() = 0;
/** Returns whether or not this object is set to be filtered out (true = filtered; false = not filtered)*/
virtual bool IsFiltered() const = 0;
/** Returns whether or not this object is pending a filter-state update (SetPending previously called) */
virtual bool IsPending() const = 0;
/** Returns string representing this object in a search (treeview filtering) */
virtual void GetSearchString(TArray<FString>& OutFilterStrings) const = 0;
};
} // namespace UE::TraceTools