Files
UnrealEngine/Engine/Source/Developer/TraceServices/Private/Modules/PlatformEventsModule.cpp
2025-05-18 13:04:45 +08:00

34 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "PlatformEventsModule.h"
#include "AnalysisServicePrivate.h"
#include "Analyzers/PlatformEventTraceAnalysis.h"
#include "Model/ContextSwitchesPrivate.h"
#include "Model/StackSamplesPrivate.h"
namespace TraceServices
{
void FPlatformEventsModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
static const FName PlatformEventsModuleName("TraceModule_PlatformEvents");
OutModuleInfo.Name = PlatformEventsModuleName;
OutModuleInfo.DisplayName = TEXT("PlatformEvents");
}
void FPlatformEventsModule::OnAnalysisBegin(IAnalysisSession& InSession)
{
FAnalysisSession& Session = static_cast<FAnalysisSession&>(InSession);
TSharedPtr<FContextSwitchesProvider> ContextSwitchesProvider = MakeShared<FContextSwitchesProvider>(Session);
TSharedPtr<FStackSamplesProvider> StackSamplesProvider = MakeShared<FStackSamplesProvider>(Session);
Session.AddProvider(GetContextSwitchesProviderName(), ContextSwitchesProvider);
Session.AddProvider(GetStackSamplesProviderName(), StackSamplesProvider);
Session.AddAnalyzer(new FPlatformEventTraceAnalyzer(Session, *ContextSwitchesProvider, *StackSamplesProvider));
}
} // namespace TraceServices