24 lines
650 B
C++
24 lines
650 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "TraceServices/ModuleService.h"
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namespace TraceServices
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{
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class FLoadTimeProfilerModule
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: public IModule
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{
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public:
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virtual void GetModuleInfo(FModuleInfo& OutModuleInfo) override;
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#if WITH_EDITOR
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virtual bool ShouldBeEnabledByDefault() const override { return false; }
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#endif
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virtual void GetLoggers(TArray<const TCHAR*>& OutLoggers) override;
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virtual void OnAnalysisBegin(IAnalysisSession& Session) override;
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virtual void GenerateReports(const IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory) override;
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};
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} // namespace TraceServices
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