33 lines
914 B
C++
33 lines
914 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DiagnosticsModule.h"
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#include "Analyzers/DiagnosticsAnalysis.h"
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#include "TraceServices/Model/AnalysisSession.h"
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namespace TraceServices
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{
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void FDiagnosticsModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
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{
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static const FName DiagnosticsModuleName("TraceModule_Diagnostics");
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OutModuleInfo.Name = DiagnosticsModuleName;
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OutModuleInfo.DisplayName = TEXT("Diagnostics");
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}
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void FDiagnosticsModule::OnAnalysisBegin(IAnalysisSession& Session)
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{
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TSharedPtr<FDiagnosticsProvider> DiagnosticsProvider = MakeShared<FDiagnosticsProvider>(Session);
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Session.AddProvider(GetDiagnosticsProviderName(), DiagnosticsProvider);
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Session.AddAnalyzer(new FDiagnosticsAnalyzer(Session, DiagnosticsProvider.Get()));
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}
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void FDiagnosticsModule::GetLoggers(TArray<const TCHAR*>& OutLoggers)
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{
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OutLoggers.Add(TEXT("Diagnostics"));
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}
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} // namespace TraceServices
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