Files
UnrealEngine/Engine/Source/Developer/TraceServices/Private/Modules/CsvProfilerModule.cpp
2025-05-18 13:04:45 +08:00

55 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CsvProfilerModule.h"
#include "Analyzers/CsvProfilerTraceAnalysis.h"
#include "TraceServices/Model/Counters.h"
#include "TraceServices/Model/Frames.h"
#include "TraceServices/Model/Threads.h"
namespace TraceServices
{
void FCsvProfilerModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
static const FName CsvProfilerModuleName("TraceModule_CsvProfiler");
OutModuleInfo.Name = CsvProfilerModuleName;
OutModuleInfo.DisplayName = TEXT("CsvProfiler");
}
void FCsvProfilerModule::OnAnalysisBegin(IAnalysisSession& Session)
{
const IFrameProvider& FrameProvider = ReadFrameProvider(Session);
const IThreadProvider& ThreadProvider = ReadThreadProvider(Session);
IEditableCounterProvider& EditableCounterProvider = EditCounterProvider(Session);
TSharedPtr<FCsvProfilerProvider> CsvProfilerProvider = MakeShared<FCsvProfilerProvider>(Session);
Session.AddProvider(GetCsvProfilerProviderName(), CsvProfilerProvider);
Session.AddAnalyzer(new FCsvProfilerAnalyzer(Session, *CsvProfilerProvider, EditableCounterProvider, FrameProvider, ThreadProvider));
}
void FCsvProfilerModule::GenerateReports(const IAnalysisSession& Session, const TCHAR* CmdLine, const TCHAR* OutputDirectory)
{
const ICsvProfilerProvider* CsvProfilerProvider = ReadCsvProfilerProvider(Session);
if (CsvProfilerProvider)
{
CsvProfilerProvider->EnumerateCaptures([CsvProfilerProvider, &OutputDirectory](const FCaptureInfo& CaptureInfo)
{
Table2Csv(CsvProfilerProvider->GetTable(CaptureInfo.Id), *(FString(OutputDirectory) / TEXT("CsvProfiler") / CaptureInfo.Filename));
});
}
}
FName GetCsvProfilerProviderName()
{
static const FName Name("CsvProfilerProvider");
return Name;
}
const ICsvProfilerProvider* ReadCsvProfilerProvider(const IAnalysisSession& Session)
{
return Session.ReadProvider<ICsvProfilerProvider>(GetCsvProfilerProviderName());
}
} // namespace TraceServices