Files
UnrealEngine/Engine/Source/Developer/TraceServices/Private/Model/ThreadsPrivate.h
2025-05-18 13:04:45 +08:00

54 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "HAL/PlatformAffinity.h"
#include "ProfilingDebugging/MiscTrace.h"
#include "TraceServices/Model/AnalysisSession.h"
#include "TraceServices/Model/Threads.h"
namespace TraceServices
{
class FThreadProvider
: public IThreadProvider
, public IEditableThreadProvider
{
public:
explicit FThreadProvider(IAnalysisSession& Session);
virtual ~FThreadProvider();
void AddGameThread(uint32 Id);
virtual void AddThread(uint32 Id, const TCHAR* Name, EThreadPriority Priority) override;
void SetThreadPriority(uint32 Id, EThreadPriority Priority);
void SetThreadGroup(uint32 Id, const TCHAR* GroupName);
virtual uint64 GetModCount() const override { return ModCount; }
virtual void EnumerateThreads(TFunctionRef<void(const FThreadInfo&)> Callback) const override;
virtual const TCHAR* GetThreadName(uint32 ThreadId) const override;
private:
struct FThreadInfoInternal
{
uint32 Id = 0;
const TCHAR* Name = TEXT("UnnamedThread");
uint32 GroupSortOrder = ~0u;
int32 PrioritySortOrder = INT_MAX;
uint32 FallbackSortOrder = ~0u;
const TCHAR* GroupName = nullptr;
bool operator<(const FThreadInfoInternal& Other) const;
};
void SortThreads();
static int32 GetPrioritySortOrder(EThreadPriority ThreadPriority);
static uint32 GetGroupSortOrder(const TCHAR* GroupName);
IAnalysisSession& Session;
uint64 ModCount = 0;
TMap<uint32, FThreadInfoInternal*> ThreadMap;
TArray<FThreadInfoInternal*> SortedThreads;
};
} // namespace TraceServices