Files
UnrealEngine/Engine/Source/Developer/TraceServices/Private/Model/ModuleProvider.cpp
2025-05-18 13:04:45 +08:00

588 lines
20 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ModuleProvider.h"
#include <atomic>
#include "Algo/Find.h"
#include "Algo/Transform.h"
#include "Async/ParallelFor.h"
#include "Common/CachedPagedArray.h"
#include "Common/CachedStringStore.h"
#include "Common/Utils.h"
#include "Containers/Map.h"
#include "Containers/StringView.h"
#include "GenericPlatform/GenericPlatformFile.h"
#include "HAL/PlatformFileManager.h"
#include "Misc/Paths.h"
#include "Misc/PathViews.h"
#include "Misc/ScopeRWLock.h"
#include "TraceServices/Model/AnalysisCache.h"
#include "TraceServices/Model/AnalysisSession.h"
// Choose which symbol resolver to use.
// If both are enabled and the RAD Syms library fails to initialize, it will fall back to DbgHelp (on Windows).
#define USE_SYMSLIB 1
#define USE_DBGHELP 1
// Psym resolver supports symbols in the breakpad cross-platform text format
#define USE_PSYMRESOLVER 1
// Symbol files implementations
#if USE_SYMSLIB
#include "SymslibResolver.h"
#endif
#if USE_DBGHELP
#include "DbgHelpResolver.h"
#endif
#if USE_PSYMRESOLVER
#include "PsymResolver.h"
#endif
namespace TraceServices
{
////////////////////////////////////////////////////////////////////////////////////////////////////
class FResolvedSymbolFilter : public IResolvedSymbolFilter
{
public:
FResolvedSymbolFilter();
virtual ~FResolvedSymbolFilter();
virtual void Update(FResolvedSymbol& InSymbol) const override;
private:
TArray<FStringView> IgnoreSymbolsByFunctionName;
TArray<FStringView> IgnoreSymbolsByFilePath;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
class TModuleProvider : public IModuleAnalysisProvider
{
public:
explicit TModuleProvider(IAnalysisSession& Session);
virtual ~TModuleProvider();
// Query interface
const FResolvedSymbol* GetSymbol(uint64 Address) override;
uint32 GetNumModules() const override;
void EnumerateModules(uint32 Start, TFunctionRef<void(const FModule& Module)> Callback) const override;
FGraphEventRef LoadSymbolsForModuleUsingPath(uint64 Base, const TCHAR* Path) override;
void EnumerateSymbolSearchPaths(TFunctionRef<void(FStringView Path)> Callback) const override;
void GetStats(FStats* OutStats) const override;
// Analysis interface
void OnModuleLoad(const FStringView& Module, uint64 Base, uint32 Size, const uint8* Checksum, uint32 ChecksumSize) override;
void OnModuleUnload(uint64 Base) override;
void OnAnalysisComplete() override;
void SaveSymbolsToCache(IAnalysisCache& Cache);
void LoadSymbolsFromCache(IAnalysisCache& Cache);
private:
uint32 GetNumCachedSymbolsFromModule(uint64 Base, uint32 Size);
struct FSavedSymbol
{
uint64 Address;
uint32 ModuleOffset;
uint32 NameOffset;
uint32 FileOffset;
uint32 Line;
};
mutable FRWLock ModulesLock;
TPagedArray<FModule> Modules;
FRWLock SymbolsLock;
// Persistently stored symbol strings
FCachedStringStore Strings;
// Efficient representation of symbols
TPagedArray<FResolvedSymbol> SymbolCache;
// Lookup table for symbols
TMap<uint64, const FResolvedSymbol*> SymbolCacheLookup;
// Number of cached symbols that was loaded (used for stats)
uint32 NumCachedSymbols;
// Number of discovered symbols
std::atomic<uint32> SymbolsDiscovered;
IAnalysisSession& Session;
FString Platform;
TUniquePtr<SymbolResolverType> Resolver;
FGraphEventRef LoadSymbolsTask;
bool LoadSymbolsAbort = false;
FResolvedSymbolFilter SymbolFilter;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
TModuleProvider<SymbolResolverType>::TModuleProvider(IAnalysisSession& Session)
: Modules(Session.GetLinearAllocator(), 128)
, Strings(TEXT("ModuleProvider.Strings"), Session.GetCache())
, SymbolCache(Session.GetLinearAllocator(), 1024*1024)
, NumCachedSymbols(0)
, Session(Session)
{
Resolver = TUniquePtr<SymbolResolverType>(new SymbolResolverType(Session, SymbolFilter));
LoadSymbolsFromCache(Session.GetCache());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
TModuleProvider<SymbolResolverType>::~TModuleProvider()
{
if (LoadSymbolsTask)
{
LoadSymbolsAbort = true;
LoadSymbolsTask->Wait();
}
// Delete the resolver in order to flush all pending resolves
Resolver.Reset();
SaveSymbolsToCache(Session.GetCache());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
const FResolvedSymbol* TModuleProvider<SymbolResolverType>::GetSymbol(uint64 Address)
{
{
// Attempt to read from the cached symbols.
FReadScopeLock _(SymbolsLock);
if (const FResolvedSymbol** Entry = SymbolCacheLookup.Find(Address))
{
return *Entry;
}
}
FResolvedSymbol* ResolvedSymbol = nullptr;
{
FWriteScopeLock _(SymbolsLock);
// Attempt again to read from the cached symbols.
const FResolvedSymbol* CachedResolvedSymbol = SymbolCacheLookup.FindRef(Address);
if (CachedResolvedSymbol)
{
return CachedResolvedSymbol;
}
// Add a pending entry to our cache.
ResolvedSymbol = &SymbolCache.EmplaceBack(ESymbolQueryResult::Pending, nullptr, nullptr, nullptr, (uint16)0, EResolvedSymbolFilterStatus::Unknown);
SymbolCacheLookup.Add(Address, ResolvedSymbol);
++SymbolsDiscovered;
}
check(ResolvedSymbol);
// If not in cache yet, queue it up in the resolver.
Resolver->QueueSymbolResolve(Address, ResolvedSymbol);
return ResolvedSymbol;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
uint32 TModuleProvider<SymbolResolverType>::GetNumModules() const
{
FReadScopeLock _(ModulesLock);
return static_cast<uint32>(Modules.Num());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::EnumerateModules(uint32 Start, TFunctionRef<void(const FModule& Module)> Callback) const
{
FReadScopeLock _(ModulesLock);
for (uint32 ModuleIndex = Start; ModuleIndex < Modules.Num(); ++ModuleIndex)
{
Callback(Modules[ModuleIndex]);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
FGraphEventRef TModuleProvider<SymbolResolverType>::LoadSymbolsForModuleUsingPath(uint64 Base, const TCHAR* Path)
{
FReadScopeLock _(ModulesLock);
FModule* Module = nullptr;
for (uint32 ModuleIndex = 0; ModuleIndex < Modules.Num(); ++ModuleIndex)
{
if (Modules[ModuleIndex].Base == Base)
{
Module = &Modules[ModuleIndex];
break;
}
}
if (Module)
{
const FString FullPath = FPaths::ConvertRelativePathToFull(Path);
if (Resolver && !FullPath.IsEmpty() && Module->Status.load() != EModuleStatus::Loaded)
{
// Setup a task to queue and watch the queued module. If it succeeds in resolving with the new path
// re-resolve any cached symbols
LoadSymbolsTask = FFunctionGraphTask::CreateAndDispatchWhenReady([this, Module, FullPath]()
{
auto ReloadModuleFn = [this] (FModule* InModule, const TCHAR* InPath)
{
const uint32 DiscoveredSymbols = InModule->Stats.Discovered.load();
const uint64 ModuleBegin = InModule->Base;
const uint64 ModuleEnd = InModule->Base + InModule->Size;
auto ReresolveOnSuccess = [this, DiscoveredSymbols, ModuleBegin, ModuleEnd] (TArray<TTuple<uint64,FResolvedSymbol*>>& OutSymbols)
{
OutSymbols.Reserve(DiscoveredSymbols);
FReadScopeLock _(SymbolsLock);
for (auto Pair : SymbolCacheLookup)
{
const uint64 Address = Pair.template Get<0>();
FResolvedSymbol* Symbol = const_cast<FResolvedSymbol*>(Pair.template Get<1>());
if (FMath::IsWithin(Address, ModuleBegin, ModuleEnd))
{
OutSymbols.Add(TTuple<uint64,FResolvedSymbol*>(Address, Symbol));
}
}
};
Resolver->QueueModuleReload(InModule, InPath, ReresolveOnSuccess);
// Wait for the resolver to do it's work
do
{
FPlatformProcess::Sleep(0.1f);
}
while (InModule->Status.load() == EModuleStatus::Pending);
return InModule->Status.load();
};
UE_LOG(LogTraceServices, Display, TEXT("Queuing symbol loading using path %s."), *FullPath);
// Load the requested module
const EModuleStatus Result = ReloadModuleFn(Module, *FullPath);
if (Result == EModuleStatus::Loaded)
{
// Queue up any other failed module using the directory.
IPlatformFile* PlatformFile = &FPlatformFileManager::Get().GetPlatformFile();
const FString Directory = PlatformFile->DirectoryExists(*FullPath) ? FullPath : FPaths::GetPath(FullPath);
TArray<FModule*> OtherModules;
{
FReadScopeLock _(ModulesLock);
for (uint32 ModuleIndex = 0; ModuleIndex < Modules.Num(); ++ModuleIndex)
{
FModule* OtherModule = &Modules[ModuleIndex];
if (OtherModule != Module)
{
const EModuleStatus ModuleStatus = OtherModule->Status.load();
if (ModuleStatus >= EModuleStatus::FailedStatusStart)
{
OtherModules.Add(OtherModule);
}
}
}
}
for (FModule* OtherModule : OtherModules)
{
if (LoadSymbolsAbort)
{
return;
}
ReloadModuleFn(OtherModule, *Directory);
}
}
UE_LOG(LogTraceServices, Display, TEXT("Completed loading symbols for path %s."), *FullPath);
});
return LoadSymbolsTask;
}
}
return FGraphEventRef();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::EnumerateSymbolSearchPaths(TFunctionRef<void(FStringView Path)> Callback) const
{
Resolver->EnumerateSymbolSearchPaths(Callback);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::GetStats(FStats* OutStats) const
{
Resolver->GetStats(OutStats);
OutStats->SymbolsDiscovered = SymbolsDiscovered.load();
// Add the cached symbols (the resolver doesn't know about them)
OutStats->SymbolsResolved += NumCachedSymbols;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::OnModuleLoad(const FStringView& ModuleName, uint64 Base, uint32 Size, const uint8* ImageId, uint32 ImageIdSize)
{
if (ModuleName.Len() == 0)
{
return;
}
const FStringView NameTemp = FPathViews::GetCleanFilename(ModuleName);
const TCHAR* Name = Session.StoreString(NameTemp);
const TCHAR* FullName = Session.StoreString(ModuleName);
FWriteScopeLock _(ModulesLock);
// Check if the module was already added.
for (uint32 ModuleIndex = 0; ModuleIndex < Modules.Num(); ++ModuleIndex)
{
const FModule& LoadedModule = Modules[ModuleIndex];
if (LoadedModule.Name == Name && // only comparing pointers from session's string store
LoadedModule.Base == Base &&
LoadedModule.Size == Size)
{
return;
}
}
FModule& NewModule = Modules.EmplaceBack(Name, FullName, Base, Size, EModuleStatus::Discovered);
// The number of cached symbols for this module is equal to the number
// of matching addresses in the cache.
NewModule.Stats.Cached = GetNumCachedSymbolsFromModule(Base, Size);
Resolver->QueueModuleLoad(ImageId, ImageIdSize, &NewModule);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::OnModuleUnload(uint64 Base)
{
//todo: Find entry, set bLoaded to false
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template<typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::OnAnalysisComplete()
{
Resolver->OnAnalysisComplete();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::SaveSymbolsToCache(IAnalysisCache& Cache)
{
// Create a temporary reverse lookup for symbol -> address
TMap<const FResolvedSymbol*, uint64> SymbolReverseLookup;
SymbolReverseLookup.Reserve(SymbolCacheLookup.Num());
Algo::Transform(SymbolCacheLookup, SymbolReverseLookup, [](const TTuple<uint64, const FResolvedSymbol*>& Pair) {
return TTuple<const FResolvedSymbol*, uint64>(Pair.Value, Pair.Key);
});
// Save new symbols
TCachedPagedArray<FSavedSymbol, 1024> SavedSymbols(TEXT("ModuleProvider.Symbols"), Cache);
const uint32 NumPreviouslySavedSymbols = static_cast<uint32>(SavedSymbols.Num());
const uint32 NumSymbols = static_cast<uint32>(SymbolCache.Num());
uint32 NumSavedSymbols = 0;
for (uint32 SymbolIndex = NumPreviouslySavedSymbols; SymbolIndex < NumSymbols; ++SymbolIndex)
{
const FResolvedSymbol& Symbol = SymbolCache[SymbolIndex];
if (Symbol.GetResult() != ESymbolQueryResult::OK)
{
continue;
}
const uint64* Address = SymbolReverseLookup.Find(&Symbol);
const uint32 ModuleOffset = static_cast<uint32>(Strings.Store_GetOffset(Symbol.Module));
const uint32 NameOffset = static_cast<uint32>(Strings.Store_GetOffset(Symbol.Name));
const uint32 FileOffset = static_cast<uint32>(Strings.Store_GetOffset(Symbol.File));
SavedSymbols.EmplaceBack(FSavedSymbol{*Address, ModuleOffset, NameOffset, FileOffset, Symbol.Line});
++NumSavedSymbols;
}
UE_LOG(LogTraceServices, Display, TEXT("Added %d symbols to the %d previously saved symbols."), NumSavedSymbols, NumPreviouslySavedSymbols);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
void TModuleProvider<SymbolResolverType>::LoadSymbolsFromCache(IAnalysisCache& Cache)
{
// Load saved symbols
TCachedPagedArray<FSavedSymbol, 1024> SavedSymbols(TEXT("ModuleProvider.Symbols"), Cache);
for (uint64 SymbolIndex = 0; SymbolIndex < SavedSymbols.Num(); ++SymbolIndex)
{
const FSavedSymbol& Symbol = SavedSymbols[SymbolIndex];
const TCHAR* Module = Strings.GetStringAtOffset(Symbol.ModuleOffset);
const TCHAR* Name = Strings.GetStringAtOffset(Symbol.NameOffset);
const TCHAR* File = Strings.GetStringAtOffset(Symbol.FileOffset);
if (Module == nullptr || Name == nullptr || File == nullptr)
{
UE_LOG(LogTraceServices, Warning, TEXT("Found cached symbol (address %llx) which referenced unknown string."), Symbol.Address);
continue;
}
FResolvedSymbol& Resolved = SymbolCache.EmplaceBack(ESymbolQueryResult::OK, Module, Name, File, static_cast<uint16>(Symbol.Line), EResolvedSymbolFilterStatus::Unknown);
SymbolCacheLookup.Add(Symbol.Address, &Resolved);
}
NumCachedSymbols = SymbolCacheLookup.Num();
// Update filter for all cached symbols.
ParallelFor(static_cast<int32>(SymbolCache.Num()), [this](int32 Index)
{
SymbolFilter.Update(SymbolCache[Index]);
},
EParallelForFlags::BackgroundPriority);
UE_LOG(LogTraceServices, Display, TEXT("Loaded %d symbols from cache."), SymbolCacheLookup.Num());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
template <typename SymbolResolverType>
uint32 TModuleProvider<SymbolResolverType>::GetNumCachedSymbolsFromModule(uint64 Base, uint32 Size)
{
uint32 Count(0);
const uint64 Start = Base;
const uint64 End = Base + Size;
FWriteScopeLock _(SymbolsLock);
for (auto& AddressSymbolPair : SymbolCacheLookup)
{
const uint64 Address = AddressSymbolPair.template Get<0>();
if (FMath::IsWithin(Address, Start, End))
{
++Count;
}
}
return Count;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FResolvedSymbolFilter::FResolvedSymbolFilter()
{
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FMemory::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FMallocWrapper::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FMallocPoisonProxy::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FMallocLeakDetectionProxy::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FVirtualWinApiHooks::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("Malloc"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("Realloc"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("Free"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("MemoryTrace_"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("operator new"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("operator delete"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("std::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FWindowsPlatformMemory::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FCachedOSPageAllocator::"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FMallocBinned"));
IgnoreSymbolsByFunctionName.Add(TEXTVIEW("FD3D12Adapter::TraceMemoryAllocation"));
IgnoreSymbolsByFilePath.Add(TEXTVIEW("/Containers/"));
IgnoreSymbolsByFilePath.Add(TEXTVIEW("/ConcurrentLinearAllocator"));
IgnoreSymbolsByFilePath.Add(TEXTVIEW("/D3D12PoolAllocator"));
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FResolvedSymbolFilter::~FResolvedSymbolFilter()
{
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void FResolvedSymbolFilter::Update(FResolvedSymbol& InSymbol) const
{
bool bIsFiltered = false;
if (!bIsFiltered && InSymbol.Name)
{
// Ignore symbols by function name prefix.
for (const FStringView& Prefix : IgnoreSymbolsByFunctionName)
{
if (FCString::Strnicmp(InSymbol.Name, Prefix.GetData(), Prefix.Len()) == 0)
{
bIsFiltered = true;
break;
}
}
}
if (!bIsFiltered && InSymbol.File)
{
FString File(InSymbol.File);
File.ReplaceCharInline(TEXT('\\'), TEXT('/'), ESearchCase::CaseSensitive);
// Ignore symbols by file path, specified as substrings.
for (const FStringView& SubString : IgnoreSymbolsByFilePath)
{
if (File.Contains(SubString, ESearchCase::CaseSensitive))
{
bIsFiltered = true;
break;
}
}
}
EResolvedSymbolFilterStatus FilterStatus = bIsFiltered ? TraceServices::EResolvedSymbolFilterStatus::Filtered : TraceServices::EResolvedSymbolFilterStatus::NotFiltered;
InSymbol.FilterStatus.store(FilterStatus, std::memory_order_release);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedPtr<IModuleAnalysisProvider> CreateModuleProvider(IAnalysisSession& InSession, const FAnsiStringView& InSymbolFormat)
{
TSharedPtr<IModuleAnalysisProvider> Provider;
#if USE_SYMSLIB && UE_SYMSLIB_AVAILABLE
if (!Provider && (InSymbolFormat.Equals("pdb") || InSymbolFormat.Equals("dwarf")))
{
Provider = MakeShared<TModuleProvider<FSymslibResolver>>(InSession);
}
#endif //USE_SYMSLIB
#if PLATFORM_WINDOWS && USE_DBGHELP
if (!Provider && InSymbolFormat.Equals("pdb"))
{
Provider = MakeShared<TModuleProvider<FDbgHelpResolver>>(InSession);
}
#endif // PLATFORM_WINDOWS && USE_DBGHELP
#if USE_PSYMRESOLVER
if (!Provider && InSymbolFormat.Equals("psym"))
{
Provider = MakeShared<TModuleProvider<FPsymResolver>>(InSession);
}
#endif
return Provider;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FName GetModuleProviderName()
{
static const FName Name("ModuleProvider");
return Name;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const IModuleProvider* ReadModuleProvider(const IAnalysisSession& Session)
{
return Session.ReadProvider<IModuleProvider>(GetModuleProviderName());
}
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace TraceServices
#undef USE_SYMSLIB
#undef USE_DBGHELP