32 lines
696 B
C++
32 lines
696 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Misc/DateTime.h"
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#include "TraceServices/Model/Channel.h"
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namespace TraceServices
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{
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class FChannelProvider : public IChannelProvider
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{
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public:
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FChannelProvider();
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virtual ~FChannelProvider() {}
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void AnnounceChannel(const TCHAR* ChannelName, uint32 Id, bool bReadOnly);
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void UpdateChannel(uint32 Id, bool bEnabled);
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virtual uint64 GetChannelCount() const override;
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virtual const TArray<FChannelEntry>& GetChannels() const override;
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virtual FDateTime GetTimeStamp() const override;
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private:
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TArray<FChannelEntry> Channels;
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FDateTime TimeStamp;
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};
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} // namespace TraceServices
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