30 lines
624 B
C++
30 lines
624 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Trace/Analyzer.h"
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#include "TraceServices/Model/AnalysisSession.h"
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namespace TraceServices
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{
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class FStringsAnalyzer : public UE::Trace::IAnalyzer
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{
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public:
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FStringsAnalyzer(IAnalysisSession& InSession)
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: Session(InSession)
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{
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}
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private:
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enum ERouteId : uint16
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{
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RouteId_StaticString,
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RouteId_FName,
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};
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virtual void OnAnalysisBegin(const FOnAnalysisContext& Context) override;
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virtual bool OnEvent(uint16 RouteId, EStyle Style, const FOnEventContext& Context) override;
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IAnalysisSession& Session;
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};
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} // namespace TraceServices
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