32 lines
855 B
C++
32 lines
855 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Trace/Analyzer.h"
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namespace TraceServices {
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class IAnalysisSession;
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class IModuleAnalysisProvider;
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////////////////////////////////////////////////////////////////////////////////
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class FModuleAnalyzer
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: public UE::Trace::IAnalyzer
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{
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public:
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FModuleAnalyzer(IAnalysisSession& Session);
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virtual void OnAnalysisBegin(const FOnAnalysisContext& Context) override;
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virtual void OnAnalysisEnd() override;
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virtual bool OnEvent(uint16 RouteId, EStyle Style, const FOnEventContext& Context) override;
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private:
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uint64 GetBaseAddress(const FEventData& EventData) const;
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IAnalysisSession& Session;
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IModuleAnalysisProvider* Provider;
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uint8 ModuleBaseShift;
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};
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////////////////////////////////////////////////////////////////////////////////
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} // namespace TraceServices
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