39 lines
866 B
C++
39 lines
866 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Trace/Analyzer.h"
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#include "TraceServices/Containers/Allocators.h"
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#include "Model/DiagnosticsPrivate.h"
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#include "Containers/UnrealString.h"
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namespace TraceServices
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{
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class IAnalysisSession;
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class FDiagnosticsAnalyzer
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: public UE::Trace::IAnalyzer
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{
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public:
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FDiagnosticsAnalyzer(IAnalysisSession& Session, FDiagnosticsProvider* InProvider);
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~FDiagnosticsAnalyzer();
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virtual void OnAnalysisBegin(const FOnAnalysisContext& Context) override;
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virtual bool OnEvent(uint16 RouteId, EStyle Style, const FOnEventContext& Context) override;
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private:
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void UpdateSessionMetadata(const UE::Trace::IAnalyzer::FEventData& EventData);
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enum : uint16
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{
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RouteId_Session,
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RouteId_Session2,
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};
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IAnalysisSession& Session;
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FDiagnosticsProvider* Provider;
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};
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} // namespace TraceServices
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