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UnrealEngine/Engine/Source/Developer/TraceServices/Private/Analyzers/DiagnosticsAnalysis.h
2025-05-18 13:04:45 +08:00

39 lines
866 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Trace/Analyzer.h"
#include "TraceServices/Containers/Allocators.h"
#include "Model/DiagnosticsPrivate.h"
#include "Containers/UnrealString.h"
namespace TraceServices
{
class IAnalysisSession;
class FDiagnosticsAnalyzer
: public UE::Trace::IAnalyzer
{
public:
FDiagnosticsAnalyzer(IAnalysisSession& Session, FDiagnosticsProvider* InProvider);
~FDiagnosticsAnalyzer();
virtual void OnAnalysisBegin(const FOnAnalysisContext& Context) override;
virtual bool OnEvent(uint16 RouteId, EStyle Style, const FOnEventContext& Context) override;
private:
void UpdateSessionMetadata(const UE::Trace::IAnalyzer::FEventData& EventData);
enum : uint16
{
RouteId_Session,
RouteId_Session2,
};
IAnalysisSession& Session;
FDiagnosticsProvider* Provider;
};
} // namespace TraceServices