31 lines
1.2 KiB
C++
31 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FBaseTimingTrack;
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struct FSlateBrush;
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struct FSlateFontInfo;
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/** Helper allowing access to common drawing elements for tracks */
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class ITimingViewDrawHelper
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{
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public:
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virtual const FSlateBrush* GetWhiteBrush() const = 0;
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virtual const FSlateBrush* GetEventBorderBrush() const = 0;
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virtual const FSlateBrush* GetHoveredEventBorderBrush() const = 0;
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virtual const FSlateBrush* GetSelectedEventBorderBrush() const = 0;
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virtual const FSlateFontInfo& GetEventFont() const = 0;
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virtual FLinearColor GetEdgeColor() const = 0;
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virtual FLinearColor GetValidAreaColor() const = 0;
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virtual FLinearColor GetInvalidAreaColor() const = 0;
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virtual FLinearColor GetTrackNameTextColor(const FBaseTimingTrack& Track) const = 0;
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virtual FLinearColor GetTrackNameBackgroundColor(const FBaseTimingTrack& Track) const { return GetEdgeColor(); }
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virtual int32 GetHeaderBackgroundLayerId() const = 0;
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virtual int32 GetHeaderTextLayerId() const = 0;
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virtual int32 GetRelationLayerId() const = 0;
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virtual int32 GetTextLayerId() const = 0;
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virtual int32 GetFirstLayerId() const = 0;
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virtual int32 GetNumLayerIds() const = 0;
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}; |