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UnrealEngine/Engine/Source/Developer/TraceInsights/Public/Insights/TimingProfiler/Tracks/ThreadTimingTrack.h
2025-05-18 13:04:45 +08:00

27 lines
630 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
// TraceInsights
#include "Insights/ViewModels/TimingEventsTrack.h"
namespace UE::Insights::TimingProfiler
{
class FThreadTimingTrack : public FTimingEventsTrack
{
INSIGHTS_DECLARE_RTTI(FThreadTimingTrack, FTimingEventsTrack)
public:
explicit FThreadTimingTrack() {}
explicit FThreadTimingTrack(const FString& InTrackName) : FTimingEventsTrack(InTrackName) {}
virtual ~FThreadTimingTrack() {}
virtual uint32 GetThreadId() const = 0;
virtual int32 GetDepthAt(double Time) const = 0;
};
} // namespace UE::Insights::TimingProfiler