27 lines
630 B
C++
27 lines
630 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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// TraceInsights
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#include "Insights/ViewModels/TimingEventsTrack.h"
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namespace UE::Insights::TimingProfiler
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{
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class FThreadTimingTrack : public FTimingEventsTrack
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{
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INSIGHTS_DECLARE_RTTI(FThreadTimingTrack, FTimingEventsTrack)
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public:
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explicit FThreadTimingTrack() {}
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explicit FThreadTimingTrack(const FString& InTrackName) : FTimingEventsTrack(InTrackName) {}
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virtual ~FThreadTimingTrack() {}
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virtual uint32 GetThreadId() const = 0;
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virtual int32 GetDepthAt(double Time) const = 0;
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};
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} // namespace UE::Insights::TimingProfiler
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