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UnrealEngine/Engine/Source/Developer/TraceInsights/Private/Insights/TimingProfiler/Tracks/VerseTimingTrack.h
2025-05-18 13:04:45 +08:00

31 lines
875 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
// TraceInsights
#include "Insights/TimingProfiler/Tracks/ThreadTimingTrackPrivate.h"
namespace UE::Insights::TimingProfiler
{
////////////////////////////////////////////////////////////////////////////////////////////////////
class FVerseTimingTrack : public FThreadTimingTrackImpl
{
INSIGHTS_DECLARE_RTTI(FVerseTimingTrack, FThreadTimingTrackImpl)
public:
static constexpr uint32 VerseThreadId = uint32('VRSE');
explicit FVerseTimingTrack(FThreadTimingSharedState& InSharedState, const FString& InName, uint32 InTimelineIndex)
: FThreadTimingTrackImpl(InSharedState, InName, nullptr, InTimelineIndex, VerseThreadId)
{
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace UE::Insights::TimingProfiler