Files
UnrealEngine/Engine/Source/Developer/TraceInsights/Private/Insights/TaskGraphProfiler/ViewModels/TaskTrackEvent.h
2025-05-18 13:04:45 +08:00

44 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Async/TaskTrace.h"
// TraceInsights
#include "Insights/TaskGraphProfiler/TaskGraphProfilerManager.h"
#include "Insights/ViewModels/TimingEvent.h"
namespace UE::Insights::TaskGraphProfiler
{
////////////////////////////////////////////////////////////////////////////////////////////////////
class FTaskTrackEvent : public FTimingEvent
{
INSIGHTS_DECLARE_RTTI(FTaskTrackEvent, FTimingEvent)
public:
FTaskTrackEvent(const TSharedRef<const FBaseTimingTrack> InTrack, double InStartTime, double InEndTime, uint32 InDepth, ETaskEventType InTaskEventType);
virtual ~FTaskTrackEvent() {}
FString GetStartLabel() const;
FString GetEndLabel() const;
FString GetEventName() const;
ETaskEventType GetTaskEventType() const { return TaskEventType; }
TaskTrace::FId GetTaskId() const { return TaskId; }
void SetTaskId(TaskTrace::FId InTaskId) { TaskId = InTaskId; }
private:
ETaskEventType TaskEventType;
TaskTrace::FId TaskId = TaskTrace::InvalidId;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace UE::Insights::TaskGraphProfiler