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UnrealEngine/Engine/Source/Developer/TraceInsights/Private/Insights/LoadingProfiler/LoadingProfilerManager.h
2025-05-18 13:04:45 +08:00

194 lines
7.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/Ticker.h"
#include "Framework/Commands/UICommandList.h"
#include "Logging/LogMacros.h"
#include "Templates/SharedPointer.h"
// TraceInsightsCore
#include "InsightsCore/Common/AvailabilityCheck.h"
// TraceInsights
#include "Insights/IUnrealInsightsModule.h"
#include "Insights/LoadingProfiler/LoadingProfilerCommands.h"
namespace UE::Insights::LoadingProfiler
{
class SLoadingProfilerWindow;
DECLARE_LOG_CATEGORY_EXTERN(LoadingProfiler, Log, All);
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* This class manages the Loading Profiler (Asset Loading Insights) state and settings.
*/
class FLoadingProfilerManager : public TSharedFromThis<FLoadingProfilerManager>, public IInsightsComponent
{
friend class FLoadingProfilerActionManager;
public:
/** Creates the Loading Profiler manager, only one instance can exist. */
FLoadingProfilerManager(TSharedRef<FUICommandList> InCommandList);
/** Virtual destructor. */
virtual ~FLoadingProfilerManager();
/** Creates an instance of the Loading Profiler manager. */
static TSharedPtr<FLoadingProfilerManager> CreateInstance();
/**
* @return the global instance of the Loading Profiler manager.
* This is an internal singleton and cannot be used outside TraceInsights.
* For external use:
* IUnrealInsightsModule& Module = FModuleManager::Get().LoadModuleChecked<IUnrealInsightsModule>("TraceInsights");
* Module.GetLoadingProfilerManager();
*/
static TSharedPtr<FLoadingProfilerManager> Get();
//////////////////////////////////////////////////
// IInsightsComponent
virtual void Initialize(IUnrealInsightsModule& InsightsModule) override;
virtual void Shutdown() override;
virtual void RegisterMajorTabs(IUnrealInsightsModule& InsightsModule) override;
virtual void UnregisterMajorTabs() override;
virtual void OnWindowClosedEvent() override;
//////////////////////////////////////////////////
/** @return UI command list for the Loading Profiler manager. */
const TSharedRef<FUICommandList> GetCommandList() const;
/** @return an instance of the Loading Profiler commands. */
static const FLoadingProfilerCommands& GetCommands();
/** @return an instance of the Loading Profiler action manager. */
static FLoadingProfilerActionManager& GetActionManager();
/**
* Converts profiler window weak pointer to a shared pointer and returns it.
* Make sure the returned pointer is valid before trying to dereference it.
*/
TSharedPtr<SLoadingProfilerWindow> GetProfilerWindow() const
{
return ProfilerWindowWeakPtr.Pin();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Getters and setters used by Toggle Commands.
/** @return true, if the Timing view is visible */
const bool IsTimingViewVisible() const { return bIsTimingViewVisible; }
void SetTimingViewVisible(const bool bIsVisible) { bIsTimingViewVisible = bIsVisible; }
void ShowHideTimingView(const bool bIsVisible);
/** @return true, if the Event Aggregation tree view is visible */
const bool IsEventAggregationTreeViewVisible() const { return bIsEventAggregationTreeViewVisible; }
void SetEventAggregationTreeViewVisible(const bool bIsVisible) { bIsEventAggregationTreeViewVisible = bIsVisible; }
void ShowHideEventAggregationTreeView(const bool bIsVisible);
/** @return true, if the Object Type Aggregation tree view is visible */
const bool IsObjectTypeAggregationTreeViewVisible() const { return bIsObjectTypeAggregationTreeViewVisible; }
void SetObjectTypeAggregationTreeViewVisible(const bool bIsVisible) { bIsObjectTypeAggregationTreeViewVisible = bIsVisible; }
void ShowHideObjectTypeAggregationTreeView(const bool bIsVisible);
/** @return true, if the Package Details tree view is visible */
const bool IsPackageDetailsTreeViewVisible() const { return bIsPackageDetailsTreeViewVisible; }
void SetPackageDetailsTreeViewVisible(const bool bIsVisible) { bIsPackageDetailsTreeViewVisible = bIsVisible; }
void ShowHidePackageDetailsTreeView(const bool bIsVisible);
/** @return true, if the Export Details tree view is visible */
const bool IsExportDetailsTreeViewVisible() const { return bIsExportDetailsTreeViewVisible; }
void SetExportDetailsTreeViewVisible(const bool bIsVisible) { bIsExportDetailsTreeViewVisible = bIsVisible; }
void ShowHideExportDetailsTreeView(const bool bIsVisible);
/** @return true, if the Export Details tree view is visible */
const bool IsRequestsTreeViewVisible() const { return bIsRequestsTreeViewVisible; }
void SetRequestsTreeViewVisible(const bool bIsVisible) { bIsRequestsTreeViewVisible = bIsVisible; }
void ShowHideRequestsTreeView(const bool bIsVisible);
////////////////////////////////////////////////////////////////////////////////////////////////////
void OnSessionChanged();
const FName& GetLogListingName() const { return LogListingName; }
private:
/** Binds our UI commands to delegates. */
void BindCommands();
/** Called to spawn the Loading Profiler major tab. */
TSharedRef<SDockTab> SpawnTab(const FSpawnTabArgs& Args);
bool CanSpawnTab(const FSpawnTabArgs& Args) const;
/** Callback called when the Loading Profiler major tab is closed. */
void OnTabClosed(TSharedRef<SDockTab> TabBeingClosed);
/** Updates this manager, done through FCoreTicker. */
bool Tick(float DeltaTime);
void AssignProfilerWindow(const TSharedRef<SLoadingProfilerWindow>& InProfilerWindow)
{
ProfilerWindowWeakPtr = InProfilerWindow;
}
void RemoveProfilerWindow()
{
ProfilerWindowWeakPtr.Reset();
}
private:
bool bIsInitialized;
bool bIsAvailable;
FAvailabilityCheck AvailabilityCheck;
/** The delegate to be invoked when this manager ticks. */
FTickerDelegate OnTick;
/** Handle to the registered OnTick. */
FTSTicker::FDelegateHandle OnTickHandle;
/** List of UI commands for this manager. This will be filled by this and corresponding classes. */
TSharedRef<FUICommandList> CommandList;
/** An instance of the Loading Profiler action manager. */
FLoadingProfilerActionManager ActionManager;
/** A weak pointer to the Asset Loading Insights window. */
TWeakPtr<SLoadingProfilerWindow> ProfilerWindowWeakPtr;
/** If the Timing view is visible or hidden. */
bool bIsTimingViewVisible;
/** If the Event Aggregation tree view is visible or hidden. */
bool bIsEventAggregationTreeViewVisible;
/** If the Object Type Aggregation tree view is visible or hidden. */
bool bIsObjectTypeAggregationTreeViewVisible;
/** If the Package Details tree view is visible or hidden. */
bool bIsPackageDetailsTreeViewVisible;
/** If the Export Details tree view is visible or hidden. */
bool bIsExportDetailsTreeViewVisible;
/** If the Requests tree view is visible or hidden. */
bool bIsRequestsTreeViewVisible;
/** The name of the Loading Insights log listing. */
FName LogListingName;
/** A shared pointer to the global instance of the Loading Profiler manager. */
static TSharedPtr<FLoadingProfilerManager> Instance;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace UE::Insights::LoadingProfiler