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UnrealEngine/Engine/Source/Developer/TraceInsights/Private/Insights/LoadingProfiler/LoadingProfilerCommands.h
2025-05-18 13:04:45 +08:00

124 lines
4.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UIAction.h"
#include "Styling/SlateTypes.h" // for ECheckBoxState
#include "Templates/SharedPointer.h"
class FMenuBuilder;
namespace UE::Insights::LoadingProfiler
{
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Class that holds all profiler commands.
*/
class FLoadingProfilerCommands : public TCommands<FLoadingProfilerCommands>
{
public:
/** Default constructor. */
FLoadingProfilerCommands();
/** Initialize commands. */
virtual void RegisterCommands() override;
public:
//////////////////////////////////////////////////
// Global commands need to implement following method:
// void Map_<CommandName>_Global();
// Custom commands needs to implement also the following method:
// const FUIAction <CommandName>_Custom(...) const;
//////////////////////////////////////////////////
/** Toggles visibility for the Timing view. Global and custom command. */
TSharedPtr<FUICommandInfo> ToggleTimingViewVisibility;
/** Toggles visibility for the Event Aggregation tree view. Global and custom command. */
TSharedPtr<FUICommandInfo> ToggleEventAggregationTreeViewVisibility;
/** Toggles visibility for the Object Type Aggregation tree view. Global and custom command. */
TSharedPtr<FUICommandInfo> ToggleObjectTypeAggregationTreeViewVisibility;
/** Toggles visibility for the Package Details tree view. Global and custom command. */
TSharedPtr<FUICommandInfo> TogglePackageDetailsTreeViewVisibility;
/** Toggles visibility for the Export Details tree view. Global and custom command. */
TSharedPtr<FUICommandInfo> ToggleExportDetailsTreeViewVisibility;
/** Toggles visibility for the Requests tree view. Global and custom command. */
TSharedPtr<FUICommandInfo> ToggleRequestsTreeViewVisibility;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Menu builder. Helper class for adding a customized menu entry using the global UI command info.
*/
class FLoadingProfilerMenuBuilder
{
public:
/**
* Helper method for adding a customized menu entry using the global UI command info.
* FUICommandInfo cannot be executed with custom parameters, so we need to create a custom FUIAction,
* but sometime we have global and local version for the UI command, so reuse data from the global UI command info.
* Ex:
* SessionInstance_ToggleCapture - Global version will toggle capture process for all active session instances
* SessionInstance_ToggleCapture_OneParam - Local version will toggle capture process only for the specified session instance
*
* @param MenuBuilder The menu to add items to
* @param FUICommandInfo A shared pointer to the UI command info
* @param UIAction Customized version of the UI command info stored in an UI action
*/
static void AddMenuEntry(FMenuBuilder& MenuBuilder, const TSharedPtr<FUICommandInfo>& UICommandInfo, const FUIAction& UIAction);
};
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
* Class that provides helper functions for the commands to avoid cluttering profiler manager with many small functions.
* Can't contain any variables. Directly operates on the profiler manager instance.
*/
class FLoadingProfilerActionManager
{
friend class FLoadingProfilerManager;
private:
/** Private constructor. */
FLoadingProfilerActionManager(class FLoadingProfilerManager* Instance)
: This(Instance)
{}
//////////////////////////////////////////////////
// Toggle Commands
#define DECLARE_TOGGLE_COMMAND(CmdName)\
public:\
void Map_##CmdName##_Global(); /**< Maps UI command info CmdName with the specified UI command list. */\
const FUIAction CmdName##_Custom(); /**< UI action for CmdName command. */\
protected:\
void CmdName##_Execute(); /**< Handles FExecuteAction for CmdName. */\
bool CmdName##_CanExecute() const; /**< Handles FCanExecuteAction for CmdName. */\
ECheckBoxState CmdName##_GetCheckState() const; /**< Handles FGetActionCheckState for CmdName. */
DECLARE_TOGGLE_COMMAND(ToggleTimingViewVisibility)
DECLARE_TOGGLE_COMMAND(ToggleEventAggregationTreeViewVisibility)
DECLARE_TOGGLE_COMMAND(ToggleObjectTypeAggregationTreeViewVisibility)
DECLARE_TOGGLE_COMMAND(TogglePackageDetailsTreeViewVisibility)
DECLARE_TOGGLE_COMMAND(ToggleExportDetailsTreeViewVisibility)
DECLARE_TOGGLE_COMMAND(ToggleRequestsTreeViewVisibility)
#undef DECLARE_TOGGLE_COMMAND
//////////////////////////////////////////////////
protected:
/** Reference to the global instance of the profiler manager. */
class FLoadingProfilerManager* This;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace UE::Insights::LoadingProfiler