Files
UnrealEngine/Engine/Source/Developer/ToolWidgets/Public/SSearchToggleButton.h
2025-05-18 13:04:45 +08:00

55 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/Delegate.h"
#include "Layout/Visibility.h"
#include "Styling/AppStyle.h"
#include "Styling/ISlateStyle.h"
#include "Styling/SlateTypes.h"
#include "Styling/SlateWidgetStyleAsset.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#define UE_API TOOLWIDGETS_API
class SSearchBox;
DECLARE_DELEGATE(FOnSearchBoxShown)
class SSearchToggleButton : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SSearchToggleButton)
: _Style(&FAppStyle::Get().GetWidgetStyle<FSearchBoxStyle>("SearchBox"))
{}
/** Search box style (used to match the glass icon) */
SLATE_STYLE_ARGUMENT(FSearchBoxStyle, Style)
/** Event fired when the associated search box is made visible */
SLATE_EVENT(FOnSearchBoxShown, OnSearchBoxShown)
SLATE_END_ARGS()
UE_API void Construct(const FArguments& InArgs, TSharedRef<SSearchBox> SearchBox);
/** @return true if the search area is expanded and the search box exposed */
bool IsExpanded() const { return bIsExpanded; }
/** Sets whether or not the search area is expanded to expose the search box */
UE_API void SetExpanded(bool bInExpanded);
private:
UE_API ECheckBoxState GetToggleButtonState() const;
UE_API void OnToggleButtonStateChanged(ECheckBoxState CheckBoxState);
UE_API EVisibility GetSearchBoxVisibility() const;
private:
const FSearchBoxStyle* SearchStyle;
bool bIsExpanded;
FOnSearchBoxShown OnSearchBoxShown;
TWeakPtr<SSearchBox> SearchBoxPtr;
};
#undef UE_API