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UnrealEngine/Engine/Source/Developer/ToolMenus/Public/ToolMenuIteration.h
2025-05-18 13:04:45 +08:00

32 lines
771 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Delegates/DelegateCombinations.h"
#include "ToolMenuContext.h"
class UToolMenu;
class UToolMenus;
struct FToolMenuEntry;
struct FToolMenuSection;
namespace UE::ToolMenus
{
struct FToolMenuIterationInfo
{
FToolMenuIterationInfo(const UToolMenu& InMenu, const FToolMenuSection& InSection, const FToolMenuEntry& InEntry);
const UToolMenu& Menu;
const FToolMenuSection& Section;
const FToolMenuEntry& Entry;
};
DECLARE_DELEGATE_RetVal_OneParam(bool, FToolMenuVisitor, const FToolMenuIterationInfo& IterationInfo);
void VisitMenuEntries(
UToolMenus* InToolMenus, const FName InMenuName, const FToolMenuContext& InContext, const FToolMenuVisitor& InVisitor
);
} // namespace UE::ToolMenus