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UnrealEngine/Engine/Source/Developer/ToolMenus/Public/IToolMenusModule.h
2025-05-18 13:04:45 +08:00

31 lines
681 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
class IToolMenusModule : public IModuleInterface
{
public:
/**
* Retrieve the module instance.
*/
static inline IToolMenusModule& Get()
{
return FModuleManager::LoadModuleChecked<IToolMenusModule>("ToolMenus");
}
/**
* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
*
* @return True if the module is loaded and ready to use
*/
static inline bool IsAvailable()
{
return FModuleManager::Get().IsModuleLoaded("ToolMenus");
}
};