31 lines
681 B
C++
31 lines
681 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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class IToolMenusModule : public IModuleInterface
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{
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public:
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/**
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* Retrieve the module instance.
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*/
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static inline IToolMenusModule& Get()
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{
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return FModuleManager::LoadModuleChecked<IToolMenusModule>("ToolMenus");
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}
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/**
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* Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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*
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* @return True if the module is loaded and ready to use
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*/
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static inline bool IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded("ToolMenus");
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}
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};
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