1103 lines
35 KiB
C++
1103 lines
35 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Containers/SharedString.h"
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#include "HAL/FileManager.h"
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#include "Misc/CommandLine.h"
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#include "Containers/IndirectArray.h"
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#include "Stats/Stats.h"
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#include "Async/AsyncWork.h"
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#include "Misc/ConfigCacheIni.h"
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#include "ImageCore.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/ITextureFormat.h"
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#include "Interfaces/ITextureFormatModule.h"
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#include "TextureCompressorModule.h"
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#include "PixelFormat.h"
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#include "Async/ParallelFor.h"
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#include "Serialization/CompactBinary.h"
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#include "Serialization/CompactBinaryWriter.h"
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#include "TextureBuildFunction.h"
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#include "DerivedDataBuildFunctionFactory.h"
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#include "Misc/WildcardString.h"
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#include "ispc_texcomp.h"
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DEFINE_LOG_CATEGORY_STATIC(LogTextureFormatIntelISPCTexComp, Log, All);
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class FIntelISPCTexCompTextureBuildFunction final : public FTextureBuildFunction
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{
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const UE::FUtf8SharedString& GetName() const final
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{
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static const UE::FUtf8SharedString Name(UTF8TEXTVIEW("IntelISPCTexCompTexture"));
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return Name;
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}
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void GetVersion(UE::DerivedData::FBuildVersionBuilder& Builder, ITextureFormat*& OutTextureFormatVersioning) const final
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{
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static FGuid Version(TEXT("19d413ad-f529-4687-902a-3b71919cfd72"));
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Builder << Version;
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OutTextureFormatVersioning = FModuleManager::GetModuleChecked<ITextureFormatModule>(TEXT("TextureFormatIntelISPCTexComp")).GetTextureFormat();
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}
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};
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// increment this if you change anything that will affect compression in this file
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#define BASE_ISPC_DX11_FORMAT_VERSION 9
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// For debugging intermediate image results by saving them out as files.
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#define DEBUG_SAVE_INTERMEDIATE_IMAGES 0
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/**
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* Macro trickery for supported format names.
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*/
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#define ENUM_SUPPORTED_FORMATS(op) \
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op(BC6H) \
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op(BC7)
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#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME);
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#undef DECL_FORMAT_NAME
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#define DECL_FORMAT_NAME_ENTRY(FormatName) GTextureFormatName##FormatName ,
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static FName GSupportedTextureFormatNames[] =
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{
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ENUM_SUPPORTED_FORMATS(DECL_FORMAT_NAME_ENTRY)
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};
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#undef DECL_FORMAT_NAME_ENTRY
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#undef ENUM_SUPPORTED_FORMATS
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/**
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* note : ASTC formats are NOT in the GSupportedTextureFormatNames
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* so we are not registered to support them
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* they will call into TextureFormatASTC and then optionally redirect to here
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* this just defines the FNames
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*/
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#define ENUM_ASTC_FORMATS(op) \
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op(ASTC_RGB) \
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op(ASTC_RGBA) \
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op(ASTC_RGBAuto) \
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op(ASTC_RGBA_HQ) \
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op(ASTC_RGB_HDR) \
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op(ASTC_NormalAG) \
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op(ASTC_NormalRG)
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#define DECL_FORMAT_NAME(FormatName) static FName GTextureFormatName##FormatName = FName(TEXT(#FormatName));
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ENUM_ASTC_FORMATS(DECL_FORMAT_NAME);
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#undef DECL_FORMAT_NAME
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#undef ENUM_ASTC_FORMATS
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// BC6H, BC7, ASTC all have 16-byte block size
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#define BLOCK_SIZE_IN_BYTES 16
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#if DEBUG_SAVE_INTERMEDIATE_IMAGES
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namespace
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{
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// Bitmap compression types.
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enum EBitmapCompression
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{
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BCBI_RGB = 0,
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BCBI_RLE8 = 1,
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BCBI_RLE4 = 2,
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BCBI_BITFIELDS = 3,
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};
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// .BMP file header.
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#pragma pack(push,1)
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struct FBitmapFileHeader
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{
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uint16 bfType;
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uint32 bfSize;
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uint16 bfReserved1;
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uint16 bfReserved2;
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uint32 bfOffBits;
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friend FArchive& operator<<(FArchive& Ar, FBitmapFileHeader& H)
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{
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Ar << H.bfType << H.bfSize << H.bfReserved1 << H.bfReserved2 << H.bfOffBits;
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return Ar;
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}
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};
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#pragma pack(pop)
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// .BMP subheader.
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#pragma pack(push,1)
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struct FBitmapInfoHeader
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{
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uint32 biSize;
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uint32 biWidth;
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int32 biHeight;
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uint16 biPlanes;
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uint16 biBitCount;
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uint32 biCompression;
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uint32 biSizeImage;
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uint32 biXPelsPerMeter;
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uint32 biYPelsPerMeter;
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uint32 biClrUsed;
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uint32 biClrImportant;
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friend FArchive& operator<<(FArchive& Ar, FBitmapInfoHeader& H)
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{
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Ar << H.biSize << H.biWidth << H.biHeight;
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Ar << H.biPlanes << H.biBitCount;
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Ar << H.biCompression << H.biSizeImage;
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Ar << H.biXPelsPerMeter << H.biYPelsPerMeter;
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Ar << H.biClrUsed << H.biClrImportant;
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return Ar;
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}
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};
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#pragma pack(pop)
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static void SaveImageAsBMP( FArchive& Ar, const uint8* RawData, int SourceBytesPerPixel, int SizeX, int SizeY )
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{
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FBitmapFileHeader bmf;
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FBitmapInfoHeader bmh;
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// File header.
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bmf.bfType = 'B' + (256 * (int32)'M');
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bmf.bfReserved1 = 0;
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bmf.bfReserved2 = 0;
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int32 biSizeImage = SizeX * SizeY * 3;
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bmf.bfOffBits = sizeof(FBitmapFileHeader) + sizeof(FBitmapInfoHeader);
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bmh.biBitCount = 24;
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bmf.bfSize = bmf.bfOffBits + biSizeImage;
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Ar << bmf;
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// Info header.
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bmh.biSize = sizeof(FBitmapInfoHeader);
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bmh.biWidth = SizeX;
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bmh.biHeight = SizeY;
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bmh.biPlanes = 1;
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bmh.biCompression = BCBI_RGB;
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bmh.biSizeImage = biSizeImage;
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bmh.biXPelsPerMeter = 0;
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bmh.biYPelsPerMeter = 0;
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bmh.biClrUsed = 0;
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bmh.biClrImportant = 0;
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Ar << bmh;
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bool bIsRGBA16 = (SourceBytesPerPixel == 8);
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//NOTE: Each row must be 4-byte aligned in a BMP.
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int PaddingX = Align(SizeX * 3, 4) - SizeX * 3;
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// Upside-down scanlines.
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for (int32 i = SizeY - 1; i >= 0; i--)
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{
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const uint8* ScreenPtr = &RawData[i*SizeX*SourceBytesPerPixel];
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for (int32 j = SizeX; j > 0; j--)
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{
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uint8 R, G, B;
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if (bIsRGBA16)
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{
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R = ScreenPtr[1];
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G = ScreenPtr[3];
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B = ScreenPtr[5];
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ScreenPtr += 8;
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}
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else
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{
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R = ScreenPtr[0];
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G = ScreenPtr[1];
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B = ScreenPtr[2];
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ScreenPtr += 4;
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}
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Ar << R;
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Ar << G;
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Ar << B;
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}
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for (int32 j = 0; j < PaddingX; ++j)
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{
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int8 PadByte = 0;
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Ar << PadByte;
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}
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}
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}
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#define MAGIC_FILE_CONSTANT 0x5CA1AB13
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// little endian
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#pragma pack(push,1)
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struct astc_header
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{
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uint8_t magic[4];
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uint8_t blockdim_x;
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uint8_t blockdim_y;
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uint8_t blockdim_z;
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uint8_t xsize[3];
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uint8_t ysize[3]; // x-size, y-size and z-size are given in texels;
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uint8_t zsize[3]; // block count is inferred
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};
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#pragma pack(pop)
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static void SaveImageAsASTC(FArchive& Ar, uint8* RawData, int SizeX, int SizeY, int block_width, int block_height)
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{
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astc_header file_header;
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uint32_t magic = MAGIC_FILE_CONSTANT;
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FMemory::Memcpy(file_header.magic, &magic, 4);
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file_header.blockdim_x = block_width;
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file_header.blockdim_y = block_height;
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file_header.blockdim_z = 1;
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int32 xsize = SizeX;
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int32 ysize = SizeY;
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int32 zsize = 1;
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FMemory::Memcpy(file_header.xsize, &xsize, 3);
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FMemory::Memcpy(file_header.ysize, &ysize, 3);
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FMemory::Memcpy(file_header.zsize, &zsize, 3);
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Ar.Serialize(&file_header, sizeof(file_header));
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size_t height_in_blocks = (SizeY + block_height - 1) / block_height;
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size_t width_in_blocks = (SizeX + block_width - 1) / block_width;
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int stride = width_in_blocks * BLOCK_SIZE_IN_BYTES;
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Ar.Serialize(RawData, height_in_blocks * stride);
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}
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}; // namespace
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#endif
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// DEBUG_SAVE_INTERMEDIATE_IMAGES
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struct FMultithreadSettings
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{
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int iScansPerTask;
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int iNumTasks;
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};
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template <typename EncoderSettingsType>
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struct FMultithreadedCompression
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{
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typedef void(*CompressFunction)(EncoderSettingsType* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex);
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static void Compress(FMultithreadSettings &MultithreadSettings, EncoderSettingsType &EncoderSettings, FImage &Image, FCompressedImage2D &OutCompressedImage, CompressFunction FunctionCallback, bool bUseTasks)
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{
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if (bUseTasks)
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{
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class FIntelCompressWorker
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{
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public:
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FIntelCompressWorker(EncoderSettingsType* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex, CompressFunction InFunctionCallback)
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: mpEncSettings(pEncSettings)
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, mpInImage(pInImage)
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, mpOutImage(pOutImage)
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, mYStart(yStart)
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, mYEnd(yEnd)
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, mSliceIndex(SliceIndex)
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, mCallback(InFunctionCallback)
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{
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}
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void DoWork()
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{
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mCallback(mpEncSettings, mpInImage, mpOutImage, mYStart, mYEnd, mSliceIndex);
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}
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EncoderSettingsType* mpEncSettings;
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FImage* mpInImage;
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FCompressedImage2D* mpOutImage;
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int mYStart;
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int mYEnd;
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int mSliceIndex;
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CompressFunction mCallback;
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};
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// One less task because we'll do the final + non multiple of 4 inside this task
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TArray<FIntelCompressWorker> CompressionTasks;
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const int NumStasksPerSlice = MultithreadSettings.iNumTasks + 1;
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CompressionTasks.Reserve(NumStasksPerSlice * Image.NumSlices - 1);
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for (int SliceIndex = 0; SliceIndex < Image.NumSlices; ++SliceIndex)
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{
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for (int iTask = 0; iTask < NumStasksPerSlice; ++iTask)
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{
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// Create a new task unless it's the last task in the last slice (that one will run on current thread, after these threads have been started)
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if (SliceIndex < (Image.NumSlices - 1) || iTask < (NumStasksPerSlice - 1))
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{
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CompressionTasks.Emplace(&EncoderSettings, &Image, &OutCompressedImage, iTask * MultithreadSettings.iScansPerTask, (iTask + 1) * MultithreadSettings.iScansPerTask, SliceIndex, FunctionCallback);
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}
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}
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}
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ParallelForWithPreWork(CompressionTasks.Num(), [&CompressionTasks](int32 TaskIndex)
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{
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CompressionTasks[TaskIndex].DoWork();
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},
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[&EncoderSettings, &Image, &OutCompressedImage, &MultithreadSettings, &FunctionCallback]()
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{
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FunctionCallback(&EncoderSettings, &Image, &OutCompressedImage, MultithreadSettings.iScansPerTask * MultithreadSettings.iNumTasks, Image.SizeY, Image.NumSlices - 1);
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}, EParallelForFlags::Unbalanced);
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}
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else
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{
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for (int SliceIndex = 0; SliceIndex < Image.NumSlices; ++SliceIndex)
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{
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FunctionCallback(&EncoderSettings, &Image, &OutCompressedImage, 0, Image.SizeY, SliceIndex);
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}
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}
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}
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};
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/**
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* BC6H Compression function
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*/
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static void IntelBC6HCompressScans(bc6h_enc_settings* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex)
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{
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check(pInImage->Format == ERawImageFormat::RGBA16F);
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check((yStart % 4) == 0);
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// sizes are padded to multiple of 4 for ISPC by PadImageToBlockSize :
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check((pInImage->SizeX % 4) == 0);
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check((yStart >= 0) && (yStart <= pInImage->SizeY));
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check((yEnd >= 0) && (yEnd <= pInImage->SizeY));
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const int64 InStride = (int64)pInImage->SizeX * 8;
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const int64 OutStride = (int64)((pInImage->SizeX + 3) / 4) * BLOCK_SIZE_IN_BYTES;
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const int64 InSliceSize = (int64)pInImage->SizeY * InStride;
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const int64 OutSliceSize = (int64)((pInImage->SizeY +3) / 4) * OutStride;
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uint8* pInTexels = reinterpret_cast<uint8*>(&pInImage->RawData[0]) + InSliceSize * SliceIndex;
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uint8* pOutTexels = reinterpret_cast<uint8*>(&pOutImage->RawData[0]) + OutSliceSize * SliceIndex;
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rgba_surface insurface;
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insurface.ptr = pInTexels + (yStart * InStride);
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insurface.width = pInImage->SizeX;
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insurface.height = yEnd - yStart;
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insurface.stride = pInImage->SizeX * 8;
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pOutTexels += yStart / 4 * OutStride;
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CompressBlocksBC6H(&insurface, pOutTexels, pEncSettings);
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}
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/**
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* BC7 Compression function
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*/
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static void IntelBC7CompressScans(bc7_enc_settings* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex)
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{
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check(pInImage->Format == ERawImageFormat::BGRA8);
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check((yStart % 4) == 0);
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// sizes are padded to multiple of 4 for ISPC by PadImageToBlockSize :
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check((pInImage->SizeX % 4) == 0);
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check((yStart >= 0) && (yStart <= pInImage->SizeY));
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check((yEnd >= 0) && (yEnd <= pInImage->SizeY));
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const int64 InStride = (int64)pInImage->SizeX * 4;
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const int64 OutStride = (int64)((pInImage->SizeX + 3) / 4) * BLOCK_SIZE_IN_BYTES;
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const int64 InSliceSize = (int64)pInImage->SizeY * InStride;
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const int64 OutSliceSize = (int64)((pInImage->SizeY + 3) / 4) * OutStride;
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uint8* pInTexels = reinterpret_cast<uint8*>(&pInImage->RawData[0]) + InSliceSize * SliceIndex;
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uint8* pOutTexels = reinterpret_cast<uint8*>(&pOutImage->RawData[0]) + OutSliceSize * SliceIndex;
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// Switch byte order for compressors input
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for ( int y=yStart; y < yEnd; ++y )
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{
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uint8* pInTexelsSwap = pInTexels + (y * InStride);
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for ( int x=0; x < pInImage->SizeX; ++x )
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{
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const uint8 r = pInTexelsSwap[0];
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pInTexelsSwap[0] = pInTexelsSwap[2];
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pInTexelsSwap[2] = r;
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pInTexelsSwap += 4;
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}
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}
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rgba_surface insurface;
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insurface.ptr = pInTexels + (yStart * InStride);
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insurface.width = pInImage->SizeX;
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insurface.height = yEnd - yStart;
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insurface.stride = pInImage->SizeX * 4;
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pOutTexels += yStart / 4 * OutStride;
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CompressBlocksBC7(&insurface, pOutTexels, pEncSettings);
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}
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#define MAX_QUALITY_BY_SIZE 4
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static uint16 GetDefaultCompressionBySizeValue(FCbObjectView InFormatConfigOverride)
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{
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// this is code duped between TextureFormatASTC and TextureFormatISPC
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if (InFormatConfigOverride)
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{
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// If we have an explicit format config, then use it directly
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FCbFieldView FieldView = InFormatConfigOverride.FindView("DefaultASTCQualityBySize");
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checkf(FieldView.HasValue(), TEXT("Missing DefaultASTCQualityBySize key from FormatConfigOverride"));
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int32 CompressionModeValue = FieldView.AsInt32();
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checkf(!FieldView.HasError(), TEXT("Failed to parse DefaultASTCQualityBySize value from FormatConfigOverride"));
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return IntCastChecked<uint16>(CompressionModeValue);
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}
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else
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{
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// default of 0 == 12x12 ?
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// BaseEngine.ini sets DefaultASTCQualityBySize to 3 == 6x6
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auto GetCompressionModeValue = []() {
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// start at default quality, then lookup in .ini file
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int32 CompressionModeValue = 0;
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GConfig->GetInt(TEXT("/Script/UnrealEd.CookerSettings"), TEXT("DefaultASTCQualityBySize"), CompressionModeValue, GEngineIni);
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FParse::Value(FCommandLine::Get(), TEXT("-astcqualitybysize="), CompressionModeValue);
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return FMath::Min<uint32>(CompressionModeValue, MAX_QUALITY_BY_SIZE);
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};
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static uint16 CompressionModeValue = IntCastChecked<uint16>(GetCompressionModeValue());
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return CompressionModeValue;
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}
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}
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static EPixelFormat GetASTCQualityFormat(int& BlockWidth, int& BlockHeight, const FTextureBuildSettings& BuildSettings)
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{
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// code dupe between TextureFormatASTC and TextureFormatISPC
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const FCbObjectView& InFormatConfigOverride = BuildSettings.FormatConfigOverride;
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int32 OverrideSizeValue= BuildSettings.CompressionQuality;
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bool bIsNormalMap = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG || BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG);
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bool bIsHQ = BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGBA_HQ;
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bool bHDRFormat = BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB_HDR;
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check( ! bHDRFormat ); // HDR not supported here
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if ( bIsNormalMap )
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{
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BlockWidth = BlockHeight = 6;
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return PF_ASTC_6x6;
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}
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else if ( bIsHQ || BuildSettings.bVirtualStreamable )
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{
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// NOTE: different than TextureFormatASTC which configurable HQ block size
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BlockWidth = BlockHeight = 4;
|
|
return PF_ASTC_4x4;
|
|
}
|
|
|
|
// Note: ISPC only supports 8x8 and higher quality, and only one speed (fast)
|
|
EPixelFormat Format = PF_Unknown;
|
|
switch (OverrideSizeValue >= 0 ? OverrideSizeValue : GetDefaultCompressionBySizeValue(InFormatConfigOverride))
|
|
{
|
|
// NOTE: different than TextureFormatASTC which has the 10 and 12 size blocks here
|
|
case 0: //Format = PF_ASTC_12x12; BlockWidth = BlockHeight = 12; break;
|
|
case 1: //Format = PF_ASTC_10x10; BlockWidth = BlockHeight = 10; break;
|
|
case 2: Format = PF_ASTC_8x8; BlockWidth = BlockHeight = 8; break;
|
|
case 3: Format = PF_ASTC_6x6; BlockWidth = BlockHeight = 6; break;
|
|
case 4: Format = PF_ASTC_4x4; BlockWidth = BlockHeight = 4; break;
|
|
default: UE_LOG(LogTemp, Fatal, TEXT("Max quality higher than expected"));
|
|
}
|
|
|
|
return Format;
|
|
}
|
|
|
|
struct FASTCEncoderSettings : public astc_enc_settings
|
|
{
|
|
FName TextureFormatName;
|
|
bool bISPCTexcompNormalizeNormals = false;
|
|
|
|
FASTCEncoderSettings()
|
|
{
|
|
// ensure astc_enc_settings are initialized :
|
|
astc_enc_settings * parent = this;
|
|
memset(parent,0,sizeof(*parent));
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* ASTC Compression function
|
|
*/
|
|
static void IntelASTCCompressScans(FASTCEncoderSettings* pEncSettings, FImage* pInImage, FCompressedImage2D* pOutImage, int yStart, int yEnd, int SliceIndex)
|
|
{
|
|
check(pInImage->Format == ERawImageFormat::BGRA8);
|
|
check((yStart % pEncSettings->block_height) == 0);
|
|
|
|
// sizes are padded for ISPC by PadImageToBlockSize :
|
|
check((pInImage->SizeX % pEncSettings->block_width) == 0);
|
|
check((yStart >= 0) && (yStart <= pInImage->SizeY));
|
|
check((yEnd >= 0) && (yEnd <= pInImage->SizeY));
|
|
|
|
const int64 InStride = (int64)pInImage->SizeX * 4;
|
|
const int64 OutStride = (int64)FMath::DivideAndRoundUp( pInImage->SizeX , pEncSettings->block_width) * BLOCK_SIZE_IN_BYTES;
|
|
const int64 InSliceSize = (int64)pInImage->SizeY * InStride;
|
|
const int64 OutSliceSize = (int64)FMath::DivideAndRoundUp( pInImage->SizeY , pEncSettings->block_height) * OutStride;
|
|
|
|
uint8* pInTexels = reinterpret_cast<uint8*>(&pInImage->RawData[0]) + InSliceSize * SliceIndex;
|
|
uint8* pOutTexels = reinterpret_cast<uint8*>(&pOutImage->RawData[0]) + OutSliceSize * SliceIndex;
|
|
|
|
// TextureFormatName at this point should no longer be RGBAuto
|
|
// it's mapped to _RGB or _RGBA concretely
|
|
|
|
if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_RGB)
|
|
{
|
|
// Switch byte order for compressors input (BGRA -> RGBA)
|
|
// Force A=255
|
|
for (int y = yStart; y < yEnd; ++y)
|
|
{
|
|
uint8* pInTexelsSwap = pInTexels + (y * InStride);
|
|
for (int x = 0; x < pInImage->SizeX; ++x)
|
|
{
|
|
const uint8 r = pInTexelsSwap[0];
|
|
pInTexelsSwap[0] = pInTexelsSwap[2];
|
|
pInTexelsSwap[2] = r;
|
|
pInTexelsSwap[3] = 255;
|
|
|
|
pInTexelsSwap += 4;
|
|
}
|
|
}
|
|
}
|
|
else if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_RGBA || pEncSettings->TextureFormatName == GTextureFormatNameASTC_RGBA_HQ)
|
|
{
|
|
// Switch byte order for compressors input (BGRA -> RGBA)
|
|
for (int y = yStart; y < yEnd; ++y)
|
|
{
|
|
uint8* pInTexelsSwap = pInTexels + (y * InStride);
|
|
for (int x = 0; x < pInImage->SizeX; ++x)
|
|
{
|
|
const uint8 r = pInTexelsSwap[0];
|
|
pInTexelsSwap[0] = pInTexelsSwap[2];
|
|
pInTexelsSwap[2] = r;
|
|
|
|
pInTexelsSwap += 4;
|
|
}
|
|
}
|
|
}
|
|
else if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_NormalAG)
|
|
{
|
|
// input BGRA -> output 0,G,0,A
|
|
|
|
if ( pEncSettings->bISPCTexcompNormalizeNormals )
|
|
{
|
|
// legacy behavior:
|
|
// Re-normalize normals before dropping components
|
|
// this is right, but doing it here makes this TextureFormat inconsistent with all others
|
|
for (int y = yStart; y < yEnd; ++y)
|
|
{
|
|
uint8* pInTexelsSwap = pInTexels + (y * InStride);
|
|
for (int x = 0; x < pInImage->SizeX; ++x)
|
|
{
|
|
FVector Normal = FVector(pInTexelsSwap[2] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[1] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[0] / 255.0f * 2.0f - 1.0f);
|
|
Normal = Normal.GetSafeNormal();
|
|
pInTexelsSwap[0] = 0;
|
|
pInTexelsSwap[1] = static_cast<uint8>(FMath::RoundToInt((Normal.Y * 0.5f + 0.5f) * 255.f));
|
|
pInTexelsSwap[2] = 0;
|
|
pInTexelsSwap[3] = static_cast<uint8>(FMath::RoundToInt((Normal.X * 0.5f + 0.5f) * 255.f));
|
|
|
|
pInTexelsSwap += 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// new preferred path: do not normalize normals here, use bNormalizeNormals in TextureCompressor
|
|
for (int y = yStart; y < yEnd; ++y)
|
|
{
|
|
uint8* pInTexelsSwap = pInTexels + (y * InStride);
|
|
for (int x = 0; x < pInImage->SizeX; ++x)
|
|
{
|
|
pInTexelsSwap[0] = 0;
|
|
//pInTexelsSwap[1] = pInTexelsSwap[1]; // G
|
|
pInTexelsSwap[3] = pInTexelsSwap[2]; // R->A
|
|
pInTexelsSwap[2] = 0;
|
|
|
|
pInTexelsSwap += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (pEncSettings->TextureFormatName == GTextureFormatNameASTC_NormalRG)
|
|
{
|
|
// input BGRA -> output RG,0,255
|
|
|
|
if ( pEncSettings->bISPCTexcompNormalizeNormals )
|
|
{
|
|
// legacy behavior:
|
|
// Re-normalize normals before dropping components
|
|
// this is right, but doing it here makes this TextureFormat inconsistent with all others
|
|
for (int y = yStart; y < yEnd; ++y)
|
|
{
|
|
uint8* pInTexelsSwap = pInTexels + (y * InStride);
|
|
for (int x = 0; x < pInImage->SizeX; ++x)
|
|
{
|
|
FVector Normal = FVector(pInTexelsSwap[2] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[1] / 255.0f * 2.0f - 1.0f, pInTexelsSwap[0] / 255.0f * 2.0f - 1.0f);
|
|
Normal = Normal.GetSafeNormal();
|
|
pInTexelsSwap[0] = static_cast<uint8>(FMath::RoundToInt((Normal.X * 0.5f + 0.5f) * 255.f));
|
|
pInTexelsSwap[1] = static_cast<uint8>(FMath::RoundToInt((Normal.Y * 0.5f + 0.5f) * 255.f));
|
|
pInTexelsSwap[2] = 0;
|
|
pInTexelsSwap[3] = 255;
|
|
|
|
pInTexelsSwap += 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// new preferred path: do not normalize normals here, use bNormalizeNormals in TextureCompressor
|
|
for (int y = yStart; y < yEnd; ++y)
|
|
{
|
|
uint8* pInTexelsSwap = pInTexels + (y * InStride);
|
|
for (int x = 0; x < pInImage->SizeX; ++x)
|
|
{
|
|
pInTexelsSwap[0] = pInTexelsSwap[2]; // R
|
|
//pInTexelsSwap[1] = pInTexelsSwap[1]; // G
|
|
pInTexelsSwap[2] = 0;
|
|
pInTexelsSwap[3] = 255;
|
|
|
|
pInTexelsSwap += 4;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
checkNoEntry();
|
|
}
|
|
|
|
rgba_surface insurface;
|
|
insurface.ptr = pInTexels + (yStart * InStride);
|
|
insurface.width = pInImage->SizeX;
|
|
insurface.height = yEnd - yStart;
|
|
insurface.stride = pInImage->SizeX * 4;
|
|
|
|
check((yStart % pEncSettings->block_height) == 0);
|
|
pOutTexels += (yStart / pEncSettings->block_height) * OutStride;
|
|
CompressBlocksASTC(&insurface, pOutTexels, pEncSettings);
|
|
}
|
|
|
|
/**
|
|
* Intel BC texture format handler.
|
|
*/
|
|
class FTextureFormatIntelISPCTexComp : public ITextureFormat
|
|
{
|
|
public:
|
|
|
|
void* mDllHandle = nullptr;
|
|
|
|
FTextureFormatIntelISPCTexComp()
|
|
{
|
|
}
|
|
virtual ~FTextureFormatIntelISPCTexComp()
|
|
{
|
|
if ( mDllHandle != nullptr )
|
|
{
|
|
FPlatformProcess::FreeDllHandle(mDllHandle);
|
|
mDllHandle = nullptr;
|
|
}
|
|
}
|
|
|
|
void LoadDLLOnce()
|
|
{
|
|
// LoadDLL is delayed to first use
|
|
// should only be called once
|
|
check( mDllHandle == nullptr );
|
|
|
|
FString DLLPath;
|
|
#if PLATFORM_WINDOWS
|
|
DLLPath = FPaths::EngineDir() / TEXT("Binaries/ThirdParty/Intel/ISPCTexComp/Win64-Release/ispc_texcomp.dll");
|
|
#elif PLATFORM_MAC
|
|
DLLPath = FPaths::EngineDir() / TEXT("Binaries/ThirdParty/Intel/ISPCTexComp/Mac64-Release/libispc_texcomp.dylib");
|
|
#elif PLATFORM_LINUX
|
|
DLLPath = FPaths::EngineDir() / TEXT("Binaries/ThirdParty/Intel/ISPCTexComp/Linux64-Release/libispc_texcomp.so");
|
|
#endif
|
|
|
|
if (DLLPath.Len() > 0)
|
|
{
|
|
mDllHandle = FPlatformProcess::GetDllHandle(*DLLPath);
|
|
UE_CLOG(mDllHandle == nullptr, LogTextureFormatIntelISPCTexComp, Error, TEXT("Unable to load %s"), *DLLPath);
|
|
}
|
|
else
|
|
{
|
|
UE_LOG(LogTextureFormatIntelISPCTexComp, Error, TEXT("Platform does not have an ispc_texcomp DLL/library"));
|
|
}
|
|
}
|
|
|
|
|
|
virtual bool AllowParallelBuild() const override
|
|
{
|
|
return true;
|
|
}
|
|
virtual FName GetEncoderName(FName Format) const override
|
|
{
|
|
static const FName IntelName("IntelISPC");
|
|
return IntelName;
|
|
}
|
|
|
|
virtual FCbObject ExportGlobalFormatConfig(const FTextureBuildSettings& BuildSettings) const override
|
|
{
|
|
FCbWriter Writer;
|
|
Writer.BeginObject("TextureFormatIntelISPCTexCompSettings");
|
|
Writer.AddInteger("DefaultASTCQualityBySize", GetDefaultCompressionBySizeValue(FCbObjectView()));
|
|
Writer.EndObject();
|
|
return Writer.Save().AsObject();
|
|
}
|
|
|
|
// Return the version for the DX11 formats BC6H and BC7 (not ASTC)
|
|
virtual uint16 GetVersion(
|
|
FName Format,
|
|
const FTextureBuildSettings* BuildSettings = nullptr
|
|
) const override
|
|
{
|
|
return BASE_ISPC_DX11_FORMAT_VERSION;
|
|
}
|
|
|
|
virtual FString GetDerivedDataKeyString(const FTextureBuildSettings& InBuildSettings, int32 InMipCount, const FIntVector3& InMip0Dimensions) const override
|
|
{
|
|
// ASTC block size chosen is in PixelFormat
|
|
EPixelFormat PixelFormat = GetPixelFormatForBuildSettings(InBuildSettings);
|
|
|
|
return FString::Printf(TEXT("ISPC_%d"), (int)PixelFormat);
|
|
}
|
|
|
|
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
|
|
{
|
|
OutFormats.Append(GSupportedTextureFormatNames, UE_ARRAY_COUNT(GSupportedTextureFormatNames));
|
|
}
|
|
|
|
static void SetupScans(const FImage& InImage, int BlockWidth, int BlockHeight, FCompressedImage2D& OutCompressedImage, FMultithreadSettings &MultithreadSettings)
|
|
{
|
|
const int AlignedSizeX = AlignArbitrary(InImage.SizeX, BlockWidth);
|
|
const int AlignedSizeY = AlignArbitrary(InImage.SizeY, BlockHeight);
|
|
const int WidthInBlocks = AlignedSizeX / BlockWidth;
|
|
const int HeightInBlocks = AlignedSizeY / BlockHeight;
|
|
const int64 SizePerSlice = (int64)WidthInBlocks * HeightInBlocks * BLOCK_SIZE_IN_BYTES;
|
|
// ISPC pads sizes, but OutCompressedImage gets the unpadded sizes :
|
|
OutCompressedImage.RawData.AddUninitialized(SizePerSlice * InImage.NumSlices);
|
|
OutCompressedImage.SizeX = InImage.SizeX;
|
|
OutCompressedImage.SizeY = InImage.SizeY;
|
|
|
|
// When we allow async tasks to execute we do so with BlockHeight lines of the image per task
|
|
// This isn't optimal for long thin textures, but works well with how ISPC works
|
|
MultithreadSettings.iScansPerTask = BlockHeight;
|
|
MultithreadSettings.iNumTasks = FMath::Max((AlignedSizeY / MultithreadSettings.iScansPerTask) - 1, 0);
|
|
}
|
|
|
|
static void PadImageToBlockSize(FImage &InOutImage, int BlockWidth, int BlockHeight, int BytesPerPixel)
|
|
{
|
|
const int AlignedSizeX = AlignArbitrary(InOutImage.SizeX, BlockWidth);
|
|
const int AlignedSizeY = AlignArbitrary(InOutImage.SizeY, BlockHeight);
|
|
const int64 AlignedSliceSize = (int64)AlignedSizeX * AlignedSizeY * BytesPerPixel;
|
|
const int64 AlignedTotalSize = AlignedSliceSize * InOutImage.NumSlices;
|
|
const int64 OriginalSliceSize = (int64)InOutImage.SizeX * InOutImage.SizeY * BytesPerPixel;
|
|
|
|
// Early out if no padding is necessary
|
|
if (AlignedSizeX == InOutImage.SizeX && AlignedSizeY == InOutImage.SizeY)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// ISPCtexcomp crashes on images not of block-aligned size
|
|
|
|
// Allocate temp buffer
|
|
TArray64<uint8> TempBuffer;
|
|
TempBuffer.SetNumUninitialized(AlignedTotalSize);
|
|
|
|
const int PaddingX = AlignedSizeX - InOutImage.SizeX;
|
|
const int PaddingY = AlignedSizeY - InOutImage.SizeY;
|
|
const int SrcStride = InOutImage.SizeX * BytesPerPixel;
|
|
const int DstStride = AlignedSizeX * BytesPerPixel;
|
|
|
|
for (int SliceIndex = 0; SliceIndex < InOutImage.NumSlices; ++SliceIndex)
|
|
{
|
|
uint8* DstData = ((uint8*)TempBuffer.GetData()) + SliceIndex * AlignedSliceSize;
|
|
const uint8* SrcData = ((uint8*)InOutImage.RawData.GetData()) + SliceIndex * OriginalSliceSize;
|
|
|
|
// Copy all of SrcData and pad on X-axis:
|
|
for (int Y = 0; Y < InOutImage.SizeY; ++Y)
|
|
{
|
|
FMemory::Memcpy(DstData, SrcData, SrcStride);
|
|
SrcData += SrcStride - BytesPerPixel; // Src: Last pixel on this row
|
|
DstData += SrcStride; // Dst: Beginning of the padded region at the end of this row
|
|
for (int PadX = 0; PadX < PaddingX; PadX++)
|
|
{
|
|
// Replicate right-most pixel as padding on X-axis
|
|
FMemory::Memcpy(DstData, SrcData, BytesPerPixel);
|
|
DstData += BytesPerPixel;
|
|
}
|
|
SrcData += BytesPerPixel; // Src & Dst: Beginning of next row
|
|
}
|
|
|
|
// Replicate last row as padding on Y-axis:
|
|
SrcData = DstData - DstStride; // Src: Beginning of the last row (of DstData)
|
|
for (int PadY = 0; PadY < PaddingY; PadY++)
|
|
{
|
|
FMemory::Memcpy(DstData, SrcData, DstStride);
|
|
DstData += DstStride; // Dst: Beginning of the padded region at the end of this row
|
|
}
|
|
}
|
|
|
|
// Replace InOutImage with the new data
|
|
InOutImage.RawData = MoveTemp(TempBuffer);
|
|
InOutImage.SizeX = AlignedSizeX;
|
|
InOutImage.SizeY = AlignedSizeY;
|
|
}
|
|
|
|
virtual EPixelFormat GetEncodedPixelFormat(const FTextureBuildSettings& InBuildSettings, bool bInImageHasAlphaChannel) const override
|
|
{
|
|
return GetPixelFormatForBuildSettings(InBuildSettings);
|
|
}
|
|
|
|
EPixelFormat GetPixelFormatForBuildSettings(const FTextureBuildSettings& BuildSettings) const
|
|
{
|
|
if (BuildSettings.TextureFormatName == GTextureFormatNameBC6H)
|
|
{
|
|
return PF_BC6H;
|
|
}
|
|
else if (BuildSettings.TextureFormatName == GTextureFormatNameBC7)
|
|
{
|
|
return PF_BC7;
|
|
}
|
|
else
|
|
{
|
|
int _Width, _Height;
|
|
|
|
return GetASTCQualityFormat(_Width, _Height, BuildSettings);
|
|
}
|
|
}
|
|
|
|
virtual bool CompressImage(
|
|
const FImage& InImage,
|
|
const FTextureBuildSettings& BuildSettings,
|
|
const FIntVector3& InMip0Dimensions,
|
|
int32 InMip0NumSlicesNoDepth,
|
|
int32 InMipIndex,
|
|
int32 InMipCount,
|
|
FStringView DebugTexturePathName,
|
|
bool bImageHasAlphaChannel,
|
|
FCompressedImage2D& OutCompressedImage
|
|
) const override
|
|
{
|
|
check(InImage.SizeX > 0);
|
|
check(InImage.SizeY > 0);
|
|
check(InImage.NumSlices > 0);
|
|
|
|
// Load DLL on first use :
|
|
UE_CALL_ONCE( const_cast<FTextureFormatIntelISPCTexComp *>(this)->LoadDLLOnce );
|
|
|
|
bool bCompressionSucceeded = false;
|
|
|
|
int BlockWidth = 0;
|
|
int BlockHeight = 0;
|
|
|
|
const bool bUseTasks = true;
|
|
FMultithreadSettings MultithreadSettings;
|
|
|
|
EPixelFormat CompressedPixelFormat = GetEncodedPixelFormat(BuildSettings, bImageHasAlphaChannel);
|
|
|
|
if ( BuildSettings.TextureFormatName == GTextureFormatNameBC6H )
|
|
{
|
|
FImage Image;
|
|
InImage.CopyTo(Image, ERawImageFormat::RGBA16F, EGammaSpace::Linear);
|
|
|
|
FImageCore::SanitizeFloat16AndSetAlphaOpaqueForBC6H(Image);
|
|
|
|
bc6h_enc_settings settings;
|
|
GetProfile_bc6h_basic(&settings);
|
|
|
|
SetupScans(Image, 4, 4, OutCompressedImage, MultithreadSettings);
|
|
PadImageToBlockSize(Image, 4, 4, 4*2);
|
|
FMultithreadedCompression<bc6h_enc_settings>::Compress(MultithreadSettings, settings, Image, OutCompressedImage, &IntelBC6HCompressScans, bUseTasks);
|
|
|
|
bCompressionSucceeded = true;
|
|
}
|
|
else if ( BuildSettings.TextureFormatName == GTextureFormatNameBC7 )
|
|
{
|
|
FImage Image;
|
|
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetDestGammaSpace());
|
|
|
|
bc7_enc_settings settings;
|
|
if ( bImageHasAlphaChannel )
|
|
{
|
|
GetProfile_alpha_basic(&settings);
|
|
}
|
|
else
|
|
{
|
|
GetProfile_basic(&settings);
|
|
}
|
|
|
|
SetupScans(Image, 4, 4, OutCompressedImage, MultithreadSettings);
|
|
PadImageToBlockSize(Image, 4, 4, 4*1);
|
|
FMultithreadedCompression<bc7_enc_settings>::Compress(MultithreadSettings, settings, Image, OutCompressedImage, &IntelBC7CompressScans, bUseTasks);
|
|
|
|
bCompressionSucceeded = true;
|
|
}
|
|
else
|
|
{
|
|
bool bIsNormalMap = (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG ||
|
|
BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG);
|
|
|
|
bool bHDRImage = BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB_HDR;
|
|
check( ! bHDRImage ); // HDR not supported here
|
|
|
|
GetASTCQualityFormat( BlockWidth, BlockHeight, BuildSettings );
|
|
|
|
FASTCEncoderSettings EncoderSettings;
|
|
EncoderSettings.TextureFormatName = BuildSettings.TextureFormatName;
|
|
|
|
if ( bIsNormalMap )
|
|
{
|
|
check( BlockWidth == 6 && BlockHeight == 6 );
|
|
|
|
if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalAG)
|
|
{
|
|
GetProfile_astc_alpha_fast(&EncoderSettings, BlockWidth, BlockHeight);
|
|
}
|
|
else if (BuildSettings.TextureFormatName == GTextureFormatNameASTC_NormalRG)
|
|
{
|
|
GetProfile_astc_fast(&EncoderSettings, BlockWidth, BlockHeight);
|
|
}
|
|
else
|
|
{
|
|
checkNoEntry();
|
|
}
|
|
|
|
if ( BuildSettings.bNormalizeNormals || BuildSettings.bUseNewMipFilter )
|
|
{
|
|
// newer texture build, do NOT normalize normals here
|
|
// it is done by bNormalizeNormals if wanted, at the TextureCompressor level before getting to the TextureFormat
|
|
EncoderSettings.bISPCTexcompNormalizeNormals = false;
|
|
}
|
|
else
|
|
{
|
|
// old texture build
|
|
// enable legacy behavior to maintain same output
|
|
// we would prefer bISPCTexcompNormalizeNormals to just always be off and use bNormalizeNormals instead
|
|
EncoderSettings.bISPCTexcompNormalizeNormals = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( BuildSettings.TextureFormatName == GTextureFormatNameASTC_RGB || !bImageHasAlphaChannel )
|
|
{
|
|
// even if Name was RGBA we still use the RGB profile if !bImageHasAlphaChannel
|
|
// so that "Compress Without Alpha" can force us to opaque
|
|
|
|
EncoderSettings.TextureFormatName = GTextureFormatNameASTC_RGB; // <- this will force A to 255 in IntelASTCCompressScans
|
|
|
|
GetProfile_astc_fast(&EncoderSettings, BlockWidth, BlockHeight);
|
|
}
|
|
else
|
|
{
|
|
EncoderSettings.TextureFormatName = GTextureFormatNameASTC_RGBA;
|
|
|
|
GetProfile_astc_alpha_fast(&EncoderSettings, BlockWidth, BlockHeight);
|
|
}
|
|
}
|
|
|
|
{
|
|
check(EncoderSettings.block_width!=0);
|
|
|
|
FImage Image;
|
|
InImage.CopyTo(Image, ERawImageFormat::BGRA8, BuildSettings.GetDestGammaSpace());
|
|
|
|
SetupScans(Image, EncoderSettings.block_width, EncoderSettings.block_height, OutCompressedImage, MultithreadSettings);
|
|
PadImageToBlockSize(Image, EncoderSettings.block_width, EncoderSettings.block_height, 4 * 1);
|
|
|
|
#if DEBUG_SAVE_INTERMEDIATE_IMAGES
|
|
// To DebugDump specific files, modify DebugDumpFilter here
|
|
// (currently not exposed to command line, but could be)
|
|
//static FString DebugDumpFilter(TEXT("*DummySpriteTexture*"));;
|
|
static FString DebugDumpFilter(TEXT("*"));
|
|
//static FString DebugDumpFilter;
|
|
|
|
bool SaveInputOutput = false;
|
|
if ( ! DebugDumpFilter.IsEmpty() )
|
|
{
|
|
SaveInputOutput = FWildcardString::IsMatchSubstring(*DebugDumpFilter, DebugTexturePathName.GetData(), DebugTexturePathName.GetData() + DebugTexturePathName.Len(), ESearchCase::IgnoreCase);
|
|
}
|
|
|
|
FString DebugDumpFileNameBase;
|
|
if (SaveInputOutput)
|
|
{
|
|
FString FileName = FString::Printf(TEXT("%.*s_%dx%d_%s_%dx%d"), DebugTexturePathName.Len(), DebugTexturePathName.GetData(),
|
|
Image.SizeX, Image.SizeY, *BuildSettings.TextureFormatName.ToString(), BlockWidth,BlockHeight);
|
|
|
|
// Object paths a) can contain slashes as its a path, and we dont want a hierarchy and b) can have random characters we don't want
|
|
FileName = FPaths::MakeValidFileName(FileName, TEXT('_'));
|
|
|
|
FileName = FPaths::ProjectSavedDir() + TEXT("ISPCDebugImages/") + FileName;
|
|
|
|
// limit to _MAX_PATH
|
|
if ( FileName.Len() >= 256 )
|
|
{
|
|
FileName = FileName.Right(255);
|
|
}
|
|
|
|
DebugDumpFileNameBase = FileName;
|
|
}
|
|
|
|
if (SaveInputOutput)
|
|
{
|
|
const FString FileName = FString::Printf(TEXT("%s-in.bmp"), *DebugDumpFileNameBase );
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*FileName);
|
|
SaveImageAsBMP(*FileWriter, Image.RawData.GetData(), 4, Image.SizeX, Image.SizeY);
|
|
delete FileWriter;
|
|
}
|
|
#endif
|
|
|
|
FMultithreadedCompression<FASTCEncoderSettings>::Compress(MultithreadSettings, EncoderSettings, Image, OutCompressedImage, &IntelASTCCompressScans, bUseTasks);
|
|
|
|
bCompressionSucceeded = true;
|
|
|
|
#if DEBUG_SAVE_INTERMEDIATE_IMAGES
|
|
// (save swizzled/fixed-up input as BMP):
|
|
if (SaveInputOutput)
|
|
{
|
|
const FString FileName = FString::Printf(TEXT("%s-in-swiz.bmp"), *DebugDumpFileNameBase );
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*FileName);
|
|
SaveImageAsBMP(*FileWriter, Image.RawData.GetData(), 4, Image.SizeX, Image.SizeY);
|
|
delete FileWriter;
|
|
}
|
|
|
|
// (save output as .astc file):
|
|
if (SaveInputOutput)
|
|
{
|
|
const FString FileName = FString::Printf(TEXT("%s-out.astc"), *DebugDumpFileNameBase );
|
|
FArchive* FileWriter = IFileManager::Get().CreateFileWriter(*FileName);
|
|
SaveImageAsASTC(*FileWriter, OutCompressedImage.RawData.GetData(), OutCompressedImage.SizeX, OutCompressedImage.SizeY, EncoderSettings.block_width, EncoderSettings.block_height);
|
|
delete FileWriter;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
OutCompressedImage.PixelFormat = CompressedPixelFormat;
|
|
OutCompressedImage.SizeX = InImage.SizeX;
|
|
OutCompressedImage.SizeY = InImage.SizeY;
|
|
OutCompressedImage.NumSlicesWithDepth = InImage.NumSlices;
|
|
return bCompressionSucceeded;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Module for DXT texture compression.
|
|
*/
|
|
static ITextureFormat* Singleton = nullptr;
|
|
|
|
class FTextureFormatIntelISPCTexCompModule : public ITextureFormatModule
|
|
{
|
|
public:
|
|
FTextureFormatIntelISPCTexCompModule()
|
|
{
|
|
}
|
|
|
|
virtual ~FTextureFormatIntelISPCTexCompModule()
|
|
{
|
|
if ( Singleton )
|
|
{
|
|
delete Singleton;
|
|
Singleton = nullptr;
|
|
}
|
|
}
|
|
|
|
virtual bool CanCallGetTextureFormats() override { return false; }
|
|
|
|
virtual ITextureFormat* GetTextureFormat()
|
|
{
|
|
if (!Singleton)
|
|
{
|
|
Singleton = new FTextureFormatIntelISPCTexComp();
|
|
}
|
|
return Singleton;
|
|
}
|
|
|
|
static inline UE::DerivedData::TBuildFunctionFactory<FIntelISPCTexCompTextureBuildFunction> BuildFunctionFactory;
|
|
};
|
|
|
|
IMPLEMENT_MODULE(FTextureFormatIntelISPCTexCompModule, TextureFormatIntelISPCTexComp);
|