Files
UnrealEngine/Engine/Source/Developer/TextureFormat/TextureFormat.Build.cs
2025-05-18 13:04:45 +08:00

23 lines
438 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormat : ModuleRules
{
public TextureFormat(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateIncludePathModuleNames.AddRange(new string[]
{
"TextureCompressor"
});
//AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}