36 lines
604 B
C++
36 lines
604 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class ITextureFormat;
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/**
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* Interface for texture format modules.
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*/
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class ITextureFormatModule
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: public IModuleInterface
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{
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public:
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/**
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* Gets the texture format.
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*
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* @return The texture format interface.
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*/
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virtual ITextureFormat* GetTextureFormat() = 0;
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/**
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* Will this TextureFormat call back to Managermodule GetTextureFormats ?
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*
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*/
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virtual bool CanCallGetTextureFormats() = 0;
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public:
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/** Virtual destructor. */
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~ITextureFormatModule() { }
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};
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