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UnrealEngine/Engine/Source/Developer/TextureFormat/Public/ChildTextureFormat.h
2025-05-18 13:04:45 +08:00

330 lines
12 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Interfaces/ITextureFormat.h"
#include "Interfaces/ITextureFormatModule.h"
#include "Interfaces/ITextureFormatManagerModule.h"
#include "Serialization/CompactBinary.h"
#include "Serialization/CompactBinaryWriter.h"
#include "TextureCompressorModule.h"
#include "Algo/Unique.h"
#include "TextureFormatManager.h"
/**
* Version of ITextureFormat that handles a child texture format that is used as a "post-process" after compressing textures, useful for
* several platforms that need to modify already compressed texture data for optimal data.
*
* There are 3 ways a texture can get processed:
* -- ITextureFormat::SupportsTiling returns true. This should only be for the old Oodle RAD Game Tools supplied texture encoder
* and is being deprecated in favor of the new built-in Oodle texture encoder (TextureFormatOodle). In this case,
* the child format passes the images to the encoder to split apart prior to passing to the platform tools.
* -- FChildTextureFormat::GetTiler returns nullptr. This is being phased out because the linear version of the input texture
* gets encoded for each platform with a post process, wasting cook time. In this case the child format encodes
* the "base" texture and then tiles it using the platform tools.
* -- FChildTextureFormat::GetTiler returns a valid pointer. This is the most recent design. In this case, the child format
* is used as a holder of metadata and doesn't actually do any work (CompressImage class of functions not called).
*/
class FChildTextureFormat : public ITextureFormat
{
public:
FChildTextureFormat(const TCHAR* PlatformFormatPrefix)
: FormatPrefix(PlatformFormatPrefix)
{
}
virtual const FChildTextureFormat* GetChildFormat() const override final
{
return this;
}
/**
* Return the texture tiler for this platform. If present, then the texture build process
* will try to use the cached linear encoding for the texture as input rather than rebuilding
* the linear texture prior to tiling. Confusingly, this can not happen if the base texture
* format returns true for SupportsTiling, as that refers to the texture encoder, not the format.
*/
virtual const ITextureTiler* GetTiler() const
{
return nullptr;
}
FName GetBaseFormatName(FName ChildFormatName) const
{
return FName(*(ChildFormatName.ToString().Replace(*FormatPrefix, TEXT(""))));
}
/**
* Given a platform specific format name, get the texture format object that will do the encoding.
*/
const ITextureFormat* GetBaseFormatObject(FName FormatName) const
{
FName BaseFormatName = GetBaseFormatName(FormatName);
ITextureFormatManagerModule& TFM = GetTextureFormatManagerRef();
const ITextureFormat* FormatObject = TFM.FindTextureFormat(BaseFormatName);
checkf(FormatObject != nullptr, TEXT("Bad FormatName %s passed to FChildTextureFormat::GetBaseFormatObject()"), *BaseFormatName.ToString());
return FormatObject;
}
protected:
void AddBaseTextureFormatModules(const TCHAR* ModuleNameWildcard)
{
TArray<FName> Modules;
FModuleManager::Get().FindModules(ModuleNameWildcard, Modules);
for (FName ModuleName : Modules)
{
ITextureFormatModule * TFModule = FModuleManager::LoadModulePtr<ITextureFormatModule>(ModuleName);
if ( TFModule != nullptr )
{
ITextureFormat* BaseFormat = TFModule->GetTextureFormat();
if ( BaseFormat != nullptr )
{
BaseFormat->GetSupportedFormats(BaseFormats);
}
}
}
}
void FinishAddBaseTextureFormatModules()
{
// make unique:
BaseFormats.Sort( FNameFastLess() );
BaseFormats.SetNum( Algo::Unique( BaseFormats ) );
check( SupportedFormatsCached.IsEmpty() );
SupportedFormatsCached.Empty(BaseFormats.Num());
for (FName BaseFormat : BaseFormats)
{
FName ChildFormat(*(FormatPrefix + BaseFormat.ToString()));
SupportedFormatsCached.Add(ChildFormat);
}
}
FCbObjectView GetBaseFormatConfigOverride(const FCbObjectView& ObjView) const
{
return ObjView.FindView("BaseTextureFormatConfig").AsObjectView();
}
public:
FTextureBuildSettings GetBaseTextureBuildSettings(const FTextureBuildSettings& BuildSettings) const
{
FTextureBuildSettings BaseSettings = BuildSettings;
BaseSettings.TextureFormatName = GetBaseFormatName(BuildSettings.TextureFormatName);
BaseSettings.FormatConfigOverride = GetBaseFormatConfigOverride(BuildSettings.FormatConfigOverride);
return BaseSettings;
}
protected:
/**
* The final version is a combination of parent and child formats, 8 bits for each
*/
virtual uint8 GetChildFormatVersion(FName Format, const FTextureBuildSettings* BuildSettings) const = 0;
/**
* Make the child type think about if they need a key string or not, by making it pure virtual.
* InMipCount and InMip0Dimensions are only valid for non-virtual textures (VTs should never call this function as they never tile)
*/
virtual FString GetChildDerivedDataKeyString(const FTextureBuildSettings& InBuildSettings, int32 InMipCount, const FIntVector3& InMip0Dimensions) const = 0;
/**
* Obtains the global format config object for this texture format.
*
* @param BuildSettings Build settings.
* @returns The global format config object or an empty object if no format settings are defined for this texture format.
*/
virtual FCbObject ExportGlobalChildFormatConfig(const FTextureBuildSettings& BuildSettings) const
{
return FCbObject();
}
/**
* Obtains the format config appropriate for the build .
*
* @param ObjView A view of the entire format config container or null if none exists.
* @returns The format settings object view or a null view if the active global format config should be used.
*/
virtual FCbObjectView GetChildFormatConfigOverride(const FCbObjectView& ObjView) const
{
return ObjView.FindView("ChildTextureFormatConfig").AsObjectView();
}
public:
//// ITextureFormat interface ////
virtual void GetSupportedFormats(TArray<FName>& OutFormats) const override
{
OutFormats.Append(SupportedFormatsCached);
}
virtual bool SupportsEncodeSpeed(FName Format, const ITargetPlatformSettings* TargetPlatform) const override
{
return GetBaseFormatObject(Format)->SupportsEncodeSpeed(Format, TargetPlatform);
}
virtual bool CanAcceptNonF32Source(FName Format) const override
{
return GetBaseFormatObject(Format)->CanAcceptNonF32Source(Format);
}
virtual FName GetEncoderName(FName Format) const override
{
return GetBaseFormatObject(Format)->GetEncoderName(Format);
}
virtual uint16 GetVersion(FName Format, const FTextureBuildSettings* BuildSettings) const final
{
uint16 BaseVersion = GetBaseFormatObject(Format)->GetVersion(Format, BuildSettings);
checkf(BaseVersion < 256, TEXT("BaseFormat for %s had too large a version (%d), must fit in 8bits"), *Format.ToString(), BaseVersion);
uint8 ChildVersion = GetChildFormatVersion(Format, BuildSettings);
// 8 bits for each version
return (uint16)((BaseVersion << 8) | ChildVersion);
}
virtual FString GetDerivedDataKeyString(const FTextureBuildSettings& InBuildSettings, int32 InMipCount, const FIntVector3& InMip0Dimensions) const final
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(InBuildSettings);
FString BaseString = GetBaseFormatObject(InBuildSettings.TextureFormatName)->GetDerivedDataKeyString(BaseSettings, InMipCount, InMip0Dimensions);
FString ChildString = GetChildDerivedDataKeyString(InBuildSettings, InMipCount, InMip0Dimensions);
return BaseString + ChildString;
}
virtual EPixelFormat GetEncodedPixelFormat(const FTextureBuildSettings& InBuildSettings, bool bImageHasAlphaChannel) const
{
FTextureBuildSettings Settings = GetBaseTextureBuildSettings(InBuildSettings);
return GetBaseFormatObject(InBuildSettings.TextureFormatName)->GetEncodedPixelFormat(Settings, bImageHasAlphaChannel);
}
bool CompressBaseImage(
const FImage& InImage,
const FTextureBuildSettings& BuildSettings,
const FIntVector3& InMip0Dimensions,
int32 InMip0NumSlicesNoDepth,
int32 InMipIndex,
int32 InMipCount,
FStringView DebugTexturePathName,
bool bImageHasAlphaChannel,
FCompressedImage2D& OutCompressedImage
) const
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(BuildSettings);
// pass along the compression to the base format
if (GetBaseFormatObject(BuildSettings.TextureFormatName)->CompressImage(InImage, BaseSettings, InMip0Dimensions, InMip0NumSlicesNoDepth, InMipIndex, InMipCount, DebugTexturePathName, bImageHasAlphaChannel, OutCompressedImage) == false)
{
UE_LOG(LogTemp, Error, TEXT("Failed to compress with base compressor [format %s]"), *BaseSettings.TextureFormatName.ToString());
return false;
}
return true;
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
bool CompressBaseImageTiled(
const FImage* Images,
uint32 NumImages,
const FTextureBuildSettings& BuildSettings,
FStringView DebugTexturePathName,
bool bImageHasAlphaChannel,
TSharedPtr<FTilerSettings>& TilerSettings,
FCompressedImage2D& OutCompressedImage
) const
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(BuildSettings);
// pass along the compression to the base format
if (GetBaseFormatObject(BuildSettings.TextureFormatName)->CompressImageTiled(Images, NumImages, BaseSettings, DebugTexturePathName, bImageHasAlphaChannel, TilerSettings, OutCompressedImage) == false)
{
UE_LOG(LogTemp, Error, TEXT("Failed to compress with base tiled compressor [format %s]"), *BaseSettings.TextureFormatName.ToString());
return false;
}
return true;
}
bool PrepareTiling(
const FImage* Images,
const uint32 NumImages,
const FTextureBuildSettings& BuildSettings,
bool bImageHasAlphaChannel,
TSharedPtr<FTilerSettings>& OutTilerSettings,
TArray<FCompressedImage2D>& OutCompressedImages
) const override
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(BuildSettings);
return GetBaseFormatObject(BuildSettings.TextureFormatName)->PrepareTiling(Images, NumImages, BaseSettings, bImageHasAlphaChannel, OutTilerSettings, OutCompressedImages);
}
bool SetTiling(
const FTextureBuildSettings& BuildSettings,
TSharedPtr<FTilerSettings>& TilerSettings,
const TArray64<uint8>& ReorderedBlocks,
uint32 NumBlocks
) const override
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(BuildSettings);
return GetBaseFormatObject(BuildSettings.TextureFormatName)->SetTiling(BaseSettings, TilerSettings, ReorderedBlocks, NumBlocks);
}
void ReleaseTiling(const FTextureBuildSettings& BuildSettings, TSharedPtr<FTilerSettings>& TilerSettings) const override
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(BuildSettings);
return GetBaseFormatObject(BuildSettings.TextureFormatName)->ReleaseTiling(BuildSettings, TilerSettings);
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
virtual FCbObject ExportGlobalFormatConfig(const FTextureBuildSettings& BuildSettings) const override
{
FTextureBuildSettings BaseSettings = GetBaseTextureBuildSettings(BuildSettings);
FCbObject BaseObj = GetBaseFormatObject(BuildSettings.TextureFormatName)->ExportGlobalFormatConfig(BaseSettings);
FCbObject ChildObj = ExportGlobalChildFormatConfig(BuildSettings);
if (!BaseObj && !ChildObj)
{
return FCbObject();
}
FCbWriter Writer;
Writer.BeginObject("TextureFormatConfig");
if (BaseObj)
{
Writer.AddObject("BaseTextureFormatConfig", BaseObj);
}
if (ChildObj)
{
Writer.AddObject("ChildTextureFormatConfig", ChildObj);
}
Writer.EndObject();
return Writer.Save().AsObject();
}
protected:
// Prefix put before all formats from parent formats
const FString FormatPrefix;
// List of base formats that. Combined with FormatPrefix, this contains all formats this can handle
TArray<FName> BaseFormats;
// List of combined BaseFormats with FormatPrefix.
TArray<FName> SupportedFormatsCached;
};