Files
UnrealEngine/Engine/Source/Developer/TargetPlatform/Private/SDeviceBrowserDefaultPlatformAddWidget.h
2025-05-18 13:04:45 +08:00

53 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/Array.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Widgets/Input/SComboBox.h"
class FString;
class ITargetDeviceServiceManager;
class SButton;
class SEditableTextBox;
class SOverlay;
class SDeviceBrowserDefaultPlatformAddWidget : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SDeviceBrowserDefaultPlatformAddWidget) { }
SLATE_END_ARGS()
public:
/**
* Construct the widget.
*
* @param InArgs The construction arguments.
* @param InDeviceManager The target device manager to use.
*/
void Construct(const FArguments& InArgs, const FString& InPlatformName);
/** Checks if input user provided in all fields is valid */
bool IsInputValid(const FString& InPlatformName);
/** The device identifier text box. */
TSharedPtr<SEditableTextBox> DeviceIdTextBox;
/** The device name text box. */
TSharedPtr<SEditableTextBox> DeviceNameTextBox;
/** The user name text box. */
TSharedPtr<SEditableTextBox> UserNameTextBox;
/** The user password text box. */
TSharedPtr<SEditableTextBox> UserPasswordTextBox;
/** The turnable overlay with user data. */
TSharedPtr<SOverlay> UserDataOverlay;
};