Files
UnrealEngine/Engine/Source/Developer/StandaloneRenderer/Private/IOS/SlateOpenGLContext.cpp
2025-05-18 13:04:45 +08:00

29 lines
466 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StandaloneRendererPrivate.h"
#include "OpenGL/SlateOpenGLRenderer.h"
FSlateOpenGLContext::FSlateOpenGLContext()
: WindowHandle(NULL)
, Context(NULL)
{
}
FSlateOpenGLContext::~FSlateOpenGLContext()
{
Destroy();
}
void FSlateOpenGLContext::Initialize( void* InWindow, const FSlateOpenGLContext* SharedContext )
{
}
void FSlateOpenGLContext::Destroy()
{
}
void FSlateOpenGLContext::MakeCurrent()
{
}