Files
UnrealEngine/Engine/Source/Developer/SourceControlCheckInPrompt/Public/ISourceControlCheckInPromptModule.h
2025-05-18 13:04:45 +08:00

43 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "Delegates/Delegate.h"
class ISourceControlCheckInPromptModule : public IModuleInterface
{
public:
/**
* Shows a check-in prompt reminding the user that it's important to frequently save their work.
* @param InMessage The message to display in the message box
*/
virtual void ShowModal(const FText& InMessage) = 0;
/**
* Shows a check-in toast reminder the user that it's important to frequently save their work.
* @param InMessage The message to display in the toast
*/
virtual void ShowToast(const FText& InMessage) = 0;
public:
/**
* Gets a reference to the source control check in prompt module instance.
*
* @return A reference to the source control check in module.
*/
static inline ISourceControlCheckInPromptModule& Get()
{
static FName SourceControlCheckInPromptModule("SourceControlCheckInPrompt");
return FModuleManager::LoadModuleChecked<ISourceControlCheckInPromptModule>(SourceControlCheckInPromptModule);
}
static inline ISourceControlCheckInPromptModule* TryGet()
{
static FName SourceControlCheckInPromptModule("SourceControlCheckInPrompt");
return FModuleManager::GetModulePtr<ISourceControlCheckInPromptModule>(SourceControlCheckInPromptModule);
}
};