Files
UnrealEngine/Engine/Source/Developer/SourceControl/SourceControl.Build.cs
2025-05-18 13:04:45 +08:00

81 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SourceControl : ModuleRules
{
public SourceControl(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
}
);
if (Target.bUsesSlate)
{
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=1");
PublicDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Slate",
"RenderCore",
"RHI"
}
);
}
else
{
PublicDefinitions.Add("SOURCE_CONTROL_WITH_SLATE=0");
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry"
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"Engine",
"UnrealEd",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools"
}
);
CircularlyReferencedDependentModules.Add("UnrealEd");
}
if (Target.bBuildDeveloperTools)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrecompileForTargets = PrecompileTargetsType.Any;
}
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}