Files
UnrealEngine/Engine/Source/Developer/SourceControl/Public/ISourceControlModule.h
2025-05-18 13:04:45 +08:00

360 lines
14 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "UObject/UObjectGlobals.h"
class ISourceControlProvider;
class ISourceControlChangelist;
class FSourceControlFileStatusMonitor;
class FSourceControlAssetDataCache;
class FSourceControlInitSettings;
typedef TSharedPtr<class ISourceControlChangelist, ESPMode::ThreadSafe> FSourceControlChangelistPtr;
/**
* Describes a custom project that is under source control
*/
struct FSourceControlProjectInfo
{
FSourceControlProjectInfo()
{}
FSourceControlProjectInfo(FString InProjectDirectory)
: ProjectDirectory(MoveTemp(InProjectDirectory))
{}
friend bool operator==(const FSourceControlProjectInfo& A, const FSourceControlProjectInfo& B)
{
return A.ProjectDirectory == B.ProjectDirectory
&& A.ContentDirectories == B.ContentDirectories;
}
friend bool operator!=(const FSourceControlProjectInfo& A, const FSourceControlProjectInfo& B)
{
return !(A == B);
}
/** Directory that contains project files */
FString ProjectDirectory;
/** Content directories that contain asset files */
TArray<FString> ContentDirectories;
};
SOURCECONTROL_API DECLARE_LOG_CATEGORY_EXTERN(LogSourceControl, Log, All);
/** Delegate called when the source control login window is closed. Parameter determines if source control is enabled or not */
DECLARE_DELEGATE_OneParam( FSourceControlLoginClosed, bool );
/** Delegate called when the active source control provider is changing. Returns false if the operation is to be aborted */
DECLARE_DELEGATE_RetVal(bool, FSourceControlProviderChanging);
/** Delegate called when the active source control provider is changed */
DECLARE_MULTICAST_DELEGATE_TwoParams( FSourceControlProviderChanged, ISourceControlProvider& /*OldProvider*/, ISourceControlProvider& /*NewProvider*/ );
/** Delegate called on pre-submit for data validation */
DECLARE_DELEGATE_FourParams(FSourceControlPreSubmitDataValidationDelegate, FSourceControlChangelistPtr /*Changelist*/, EDataValidationResult& /*Result*/, TArray<FText>& /*ValidationErrors*/, TArray<FText>& /*ValidationWarnings*/);
/** Delegate that returns directory information on custom projects under source control (first entry is the main project) */
DECLARE_DELEGATE_RetVal(TArray<FSourceControlProjectInfo>, FSourceControlCustomProjectsDelegate);
/** Delegate used to specify the project base directory to be used by the source control */
DECLARE_DELEGATE_RetVal(FString, FSourceControlProjectDirDelegate);
/**
* Delegate called once the user has confirmed that they want to submit files to source control BUT before the files are actually submitted.
* It is intended for last minute checks that can only run once there is no chance of the user canceling the actual submit.
* At this point the only way to prevent the files from being submitted is for this delegate to return errors.
*
* @param FilesToSubmit The absolute file paths of the files being submitted
* @param OutDescriptionTags Lines of text to be appending to the submit description
* @param OutErrors Errors encountered while the delegate is invoked. If the array contains entries then files will not be submitted and the user given the errors instead
*/
DECLARE_MULTICAST_DELEGATE_ThreeParams(FSourceControlPreSubmitFinalizeDelegate, const TArray<FString>& /*FilesToSubmit*/, TArray<FText>& /*OutDescriptionTags*/, TArray<FText>& /*OutErrors*/);
/**
* Delegate called after source control operations deleted files.
*
* @param DeletedFiles The absolute file paths of the deleted files
*/
DECLARE_MULTICAST_DELEGATE_OneParam(FSourceControlFilesDeletedDelegate, const TArray<FString>& /*InDeletedFiles*/);
/**
* The modality of the login window.
*/
namespace ELoginWindowMode
{
enum Type
{
Modal,
Modeless
};
};
/**
* Login window startup behavior
*/
namespace EOnLoginWindowStartup
{
enum Type
{
ResetProviderToNone,
PreserveProvider
};
};
/**
* Temporarily disable source control for the lifetime of this scoped object
*
* @note While this is on scope, ISourceControlModule::IsEnabled() will return false,
* but ISourceControlModule::GetProvider() will still return the current provider
*/
struct FScopedDisableSourceControl
{
public:
SOURCECONTROL_API explicit FScopedDisableSourceControl(const bool InDisable = true);
SOURCECONTROL_API ~FScopedDisableSourceControl();
UE_NONCOPYABLE(FScopedDisableSourceControl);
private:
bool bDisabled;
};
/**
* Interface for talking to source control providers
*/
class ISourceControlModule : public IModuleInterface
{
public:
/**
* Returns a list of the registered source control providers
*/
virtual void GetProviderNames(TArray<FName>& OutProviderNames) = 0;
/**
* Tick the source control module.
* This is responsible for dispatching batched/queued status requests & for calling ISourceControlProvider::Tick()
*/
virtual void Tick() = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InPackages The packages to queue.
*/
virtual void QueueStatusUpdate(const TArray<UPackage*>& InPackages) = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InFilenames The files to queue.
*/
virtual void QueueStatusUpdate(const TArray<FString>& InFilenames) = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InPackage The package to queue.
*/
virtual void QueueStatusUpdate(UPackage* InPackage) = 0;
/**
* Queues a file to have its source control status updated in the background.
* @param InFilename The file to queue.
*/
virtual void QueueStatusUpdate(const FString& InFilename) = 0;
/**
* Check whether source control is enabled. Specifically, it returns true if a source control provider is set (regardless of whether the provider is available) and false if no provider is set.
*/
virtual bool IsEnabled() const = 0;
/**
* Get the source control provider that is currently in use.
*/
virtual ISourceControlProvider& GetProvider() const = 0;
/**
* Creates and returns a unique source control provider that will be owned by
* the caller. This allows subsystems to own their own source control connection
* in addition to the general connection used by the rest of the process. This
* could be to avoid the user changing settings that the subsystem needs, or so
* that it can open a connection with an entirely different source control type
* if required.
*
* @param Name The name of the type of provider to create.
* @param OwningSystem The name of the system that will own the provider. This is
* used to customize things, like the config section that
* that providers settings will be saved to etc.
*
* @return A pointer to the newly created provider, this can be null if creating the
* name is invalid or if the provider type does not support unique connection
* creation.
*/
virtual TUniquePtr<ISourceControlProvider> CreateProvider(const FName& Name, const FStringView& OwningSystem, const FSourceControlInitSettings& InitialSettings) const = 0;
/**
* Get the source control AssetData information cache.
*/
virtual FSourceControlAssetDataCache& GetAssetDataCache() = 0;
/**
* Set the current source control provider to the one specified here by name.
* This will assert if the provider does not exist.
* @param InName The name of the provider
*/
virtual void SetProvider( const FName& InName ) = 0;
/**
* Show the source control login dialog
* @param InOnWindowClosed Delegate to be called when the login window is closed.
* @param InLoginWindowMode Whether the dialog should be presented modally or not. Note that this function blocks if the modality is Modal.
* @param InOnLoginWindowStartup Whether the provider should be set to 'None' on dialog startup
*/
virtual void ShowLoginDialog(const FSourceControlLoginClosed& InOnSourceControlLoginClosed, ELoginWindowMode::Type InLoginWindowMode, EOnLoginWindowStartup::Type InOnLoginWindowStartup = EOnLoginWindowStartup::ResetProviderToNone) = 0;
/**
* Get whether we should use global or per-project settings
* @return true if we should use global settings
*/
virtual bool GetUseGlobalSettings() const = 0;
/**
* Set whether we should use global or per-project settings
* @param bIsUseGlobalSettings Whether we should use global settings
*/
virtual void SetUseGlobalSettings(bool bIsUseGlobalSettings) = 0;
/**
* Retrieve a reference to a delegate to be called before the source control provider changes
*/
virtual FSourceControlProviderChanging& GetSourceControlProviderChanging() = 0;
/**
* Register a delegate to be called when the source control provider changes
*/
virtual FDelegateHandle RegisterProviderChanged(const FSourceControlProviderChanged::FDelegate& SourceControlProviderChanged) = 0;
/**
* Unregister a delegate to be called when the source control provider changes
*/
virtual void UnregisterProviderChanged(FDelegateHandle Handle) = 0;
/**
* Register a delegate to be called to validate asset changes before submitting changes
*/
virtual void RegisterPreSubmitDataValidation(const FSourceControlPreSubmitDataValidationDelegate& PreSubmitDataValidationDelegate) = 0;
/**
* Unregister a delegate called before submitting changes
*/
virtual void UnregisterPreSubmitDataValidation() = 0;
/**
* Gets currently registered delegates for pre-submit data validation
*/
virtual FSourceControlPreSubmitDataValidationDelegate GetRegisteredPreSubmitDataValidation() = 0;
/**
* Register a delegate that is invokes right before files are submitted to source control. @see FSourceControlPreSubmitFinalizeDelegate
*/
UE_DEPRECATED(5.1, "ISourceControlModule::RegisterPreSubmitFinalize is deprecated, the functionality will be removed")
virtual FDelegateHandle RegisterPreSubmitFinalize(const FSourceControlPreSubmitFinalizeDelegate::FDelegate& Delegate) = 0;
/**
* Unregister a previously registered delegate. @see FSourceControlPreSubmitFinalizeDelegate
*/
UE_DEPRECATED(5.1, "ISourceControlModule::UnregisterPreSubmitFinalize is deprecated, the functionality will be removed")
virtual void UnregisterPreSubmitFinalize(FDelegateHandle Handle) = 0;
/**
* Returns access to the delegate so that it can be broadcast as needed. @see FSourceControlPreSubmitFinalizeDelegate
*/
UE_DEPRECATED(5.1, "ISourceControlModule::GetOnPreSubmitFinalize is deprecated, the functionality will be removed")
virtual const FSourceControlPreSubmitFinalizeDelegate& GetOnPreSubmitFinalize() const = 0;
/**
* Registers a delegate that is invoked after source control operation deleted files. @see FSourceControlFilesDeletedDelegate
*/
virtual FDelegateHandle RegisterFilesDeleted(const FSourceControlFilesDeletedDelegate::FDelegate& InDelegate) = 0;
/**
* Unregister a previously registered delegate. @see FSourceControlFilesDeletedDelegate
*/
virtual void UnregisterFilesDeleted(FDelegateHandle InHandle) = 0;
/**
* Returns access to the delegate so that it can be broadcast as needed. @see FSourceControlFilesDeletedDelegate
*/
virtual const FSourceControlFilesDeletedDelegate& GetOnFilesDeleted() const = 0;
/**
* Register a delegate that returns information on custom projects under source control
*/
virtual void RegisterCustomProjectsDelegate(FSourceControlCustomProjectsDelegate InCustomProjectsDelegate) = 0;
/**
* Unregister the FSourceControlCustomProjectsDelegate delegate
*/
virtual void UnregisterCustomProjectsDelegate() = 0;
/**
* Return information on custom projects under source control
* @note The first entry is considered to be the main project
*/
virtual TArray<FSourceControlProjectInfo> GetCustomProjects() const = 0;
/**
* Delegate called whenever the list of projects that GetCustomProjects returns has changed.
* @note It is called automatically for RegisterCustomProjectsDelegate and UnregisterCustomProjectsDelegate, but outside of that
it is the responsibility of the code that registered FSourceControlCustomProjectsDelegate to handle change notifications.
*/
virtual FSimpleMulticastDelegate& OnCustomProjectsChanged() = 0;
/**
* Return the main custom project under source control or the uproject dir (FPaths::ProjectDir) if there's no custom project
*/
virtual FString GetSourceControlProjectDir() const = 0;
UE_DEPRECATED(5.5, "Use RegisterCustomProjectsDelegate instead.")
virtual void RegisterSourceControlProjectDirDelegate(const FSourceControlProjectDirDelegate& SourceControlProjectDirDelegate) = 0;
UE_DEPRECATED(5.5, "Use UnregisterCustomProjectsDelegate instead.")
virtual void UnregisterSourceControlProjectDirDelegate() = 0;
UE_DEPRECATED(5.5, "Use !GetCustomProjects().IsEmpty() instead.")
virtual bool UsesCustomProjectDir() const = 0;
/**
* Returns the object used to monitor the source control status of a collection of files.
*/
virtual FSourceControlFileStatusMonitor& GetSourceControlFileStatusMonitor() = 0;
/**
* Gets a reference to the source control module instance.
*
* @return A reference to the source control module.
*/
static inline ISourceControlModule& Get()
{
static FName SourceControlModule("SourceControl");
return FModuleManager::LoadModuleChecked<ISourceControlModule>(SourceControlModule);
}
/**
* Gets a pointer to the source control module instance, if loaded.
*
* @return A pointer to the source control module, or null if not loaded.
*/
static inline ISourceControlModule* GetPtr()
{
static FName SourceControlModule("SourceControl");
return FModuleManager::GetModulePtr<ISourceControlModule>(SourceControlModule);
}
};