28 lines
867 B
C++
28 lines
867 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SourceControlResultInfo.h"
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#include "Internationalization/Internationalization.h"
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#define LOCTEXT_NAMESPACE "SourceControlResultInfo"
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void FSourceControlResultInfo::OnConnectionFailed()
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{
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ErrorMessages.Add(LOCTEXT("SC_ConnectionFailed", "Failed to connect to the server"));
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AdditionalErrorContext |= EAdditionalErrorContext::ConnectionFailed;
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}
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void FSourceControlResultInfo::OnConnectionDroped()
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{
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ErrorMessages.Add(LOCTEXT("SC_ConnectionDropped", "Connection to the server dropped"));
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AdditionalErrorContext |= EAdditionalErrorContext::ConnectionDropped;
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}
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bool FSourceControlResultInfo::DidConnectionFail() const
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{
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return EnumHasAnyFlags(AdditionalErrorContext, EAdditionalErrorContext::ConnectionFailed |
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EAdditionalErrorContext::ConnectionDropped);
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}
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#undef LOCTEXT_NAMESPACE
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