Files
UnrealEngine/Engine/Source/Developer/SourceControl/Private/SSourceControlPicker.h
2025-05-18 13:04:45 +08:00

51 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ISourceControlProvider.h"
#if SOURCE_CONTROL_WITH_SLATE
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "Widgets/SCompoundWidget.h"
#include "Application/SlateWindowHelper.h"
#endif
#if SOURCE_CONTROL_WITH_SLATE
class SSourceControlPicker : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SSourceControlPicker) {}
SLATE_END_ARGS()
public:
void Construct(const FArguments& InArgs);
private:
/** Delegate called when changing source control providers */
void ChangeSourceControlProvider(int32 ProviderIndex) const;
/** Get the content for the drop-down menu for picking providers */
TSharedRef<SWidget> OnGetMenuContent();
/** Get the button text for the drop-down */
FText OnGetButtonText() const;
/** Get the text to be displayed given the name of the provider */
FText GetProviderText(const FName& InName) const;
/** Requests confirmation for the change of provider */
bool ConfirmProviderChanging() const;
/** The index of the currently active provider */
int CurrentProviderIndex = -1;
};
#endif // SOURCE_CONTROL_WITH_SLATE