Files
UnrealEngine/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.cpp
2025-05-18 13:04:45 +08:00

26 lines
843 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SourceCodeAccessSettings.h"
#include "Misc/ConfigCacheIni.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(SourceCodeAccessSettings)
USourceCodeAccessSettings::USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
#if PLATFORM_WINDOWS
PreferredAccessor = TEXT("VisualStudioSourceCodeAccessor");
#elif PLATFORM_MAC
PreferredAccessor = TEXT("XCodeSourceCodeAccessor");
#elif PLATFORM_LINUX
if (!GConfig->GetString(TEXT("/Script/SourceCodeAccess.SourceCodeAccessSettings"), TEXT("PreferredAccessor"), PreferredAccessor, GEditorSettingsIni))
{
// If no config is found default to VSCode
PreferredAccessor = TEXT("VisualStudioCode");
}
UE_LOG(LogHAL, Log, TEXT("Linux SourceCodeAccessSettings: %s"), *PreferredAccessor);
#endif
}