26 lines
1.0 KiB
C++
26 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "ISourceCodeAccessor.h"
|
|
|
|
class FDefaultSourceCodeAccessor : public ISourceCodeAccessor
|
|
{
|
|
public:
|
|
/** ISourceCodeAccessor implementation */
|
|
virtual void RefreshAvailability() override { }
|
|
virtual bool CanAccessSourceCode() const override;
|
|
virtual FName GetFName() const override;
|
|
virtual FText GetNameText() const override;
|
|
virtual FText GetDescriptionText() const override;
|
|
virtual bool OpenSolution() override;
|
|
virtual bool OpenSolutionAtPath(const FString& InSolutionPath) override;
|
|
virtual bool DoesSolutionExist() const override;
|
|
virtual bool OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber = 0) override;
|
|
virtual bool OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths) override;
|
|
virtual bool AddSourceFiles(const TArray<FString>& AbsoluteSourcePaths, const TArray<FString>& AvailableModules) override;
|
|
virtual bool SaveAllOpenDocuments() const override;
|
|
virtual void Tick(const float DeltaTime) override;
|
|
};
|