67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DefaultSourceCodeAccessor.h"
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#define LOCTEXT_NAMESPACE "DefaultSourceCodeAccessor"
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bool FDefaultSourceCodeAccessor::CanAccessSourceCode() const
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{
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return false;
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}
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FName FDefaultSourceCodeAccessor::GetFName() const
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{
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return FName("None");
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}
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FText FDefaultSourceCodeAccessor::GetNameText() const
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{
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return LOCTEXT("DefaultDisplayName", "None");
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}
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FText FDefaultSourceCodeAccessor::GetDescriptionText() const
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{
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return LOCTEXT("DefaultDisplayDesc", "Do not open source code files.");
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}
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bool FDefaultSourceCodeAccessor::OpenSolution()
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{
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return false;
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}
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bool FDefaultSourceCodeAccessor::OpenSolutionAtPath(const FString& InSolutionPath)
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{
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return false;
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}
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bool FDefaultSourceCodeAccessor::DoesSolutionExist() const
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{
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return false;
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}
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bool FDefaultSourceCodeAccessor::OpenFileAtLine(const FString& FullPath, int32 LineNumber, int32 ColumnNumber)
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{
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return false;
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}
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bool FDefaultSourceCodeAccessor::OpenSourceFiles(const TArray<FString>& AbsoluteSourcePaths)
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{
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return false;
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}
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bool FDefaultSourceCodeAccessor::AddSourceFiles(const TArray<FString>& AbsoluteSourcePaths, const TArray<FString>& AvailableModules)
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{
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return false;
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}
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bool FDefaultSourceCodeAccessor::SaveAllOpenDocuments() const
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{
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return false;
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}
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void FDefaultSourceCodeAccessor::Tick(const float DeltaTime)
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{
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}
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#undef LOCTEXT_NAMESPACE
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