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UnrealEngine/Engine/Source/Developer/SlateReflector/Public/INavigationEventSimulationView.h
2025-05-18 13:04:45 +08:00

21 lines
720 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SlateNavigationEventSimulator.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
/** */
class INavigationEventSimulationView : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(INavigationEventSimulationView) {}
SLATE_END_ARGS()
virtual void SetSimulationResult(TArray<FSlateNavigationEventSimulator::FSimulationResult> SimulationResult) = 0;
virtual void SelectWidget(const TSharedPtr<SWidget>& Widget) = 0;
virtual int32 PaintSimuationResult(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId) = 0;
};