41 lines
959 B
C++
41 lines
959 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Containers/Array.h"
|
|
#include "Containers/Map.h"
|
|
#include "Containers/UnrealString.h"
|
|
#include "CoreMinimal.h"
|
|
#include "HAL/Platform.h"
|
|
#include "RHIDefinitions.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "hlslcc.h"
|
|
|
|
class FArchive;
|
|
|
|
#if PLATFORM_WINDOWS
|
|
#include "Windows/WindowsHWrapper.h"
|
|
#endif
|
|
|
|
class FShaderCompilerFlags;
|
|
struct FShaderCompilerInput;
|
|
struct FShaderCompilerOutput;
|
|
|
|
enum GLSLVersion
|
|
{
|
|
GLSL_150_REMOVED,
|
|
GLSL_430_REMOVED,
|
|
GLSL_ES2_REMOVED,
|
|
GLSL_ES2_WEBGL_REMOVED,
|
|
GLSL_150_ES2_DEPRECATED, // ES2 Emulation
|
|
GLSL_150_ES2_NOUB_DEPRECATED, // ES2 Emulation with NoUBs
|
|
GLSL_150_ES3_1, // ES3.1 Emulation
|
|
GLSL_ES2_IOS_REMOVED,
|
|
GLSL_310_ES_EXT_REMOVED,
|
|
GLSL_ES3_1_ANDROID,
|
|
GLSL_SWITCH UE_DEPRECATED(5.5, "no longer supported in this shader backend"),
|
|
GLSL_SWITCH_FORWARD UE_DEPRECATED(5.5, "no longer supported in this shader backend"),
|
|
|
|
GLSL_MAX
|
|
};
|