50 lines
906 B
C++
50 lines
906 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "HAL/Platform.h"
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#include "Templates/RefCounting.h"
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#define UE_API SHADERCOMPILERCOMMON_API
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struct FDllHandle : public FRefCountedObject
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{
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private:
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void* Handle = nullptr;
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public:
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FDllHandle(const TCHAR* InFilename);
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virtual ~FDllHandle();
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};
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class FDxcModuleWrapper
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{
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private:
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uint32 ModuleVersionHash = 0;
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protected:
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FORCEINLINE uint32 GetModuleVersionHash() const
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{
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return ModuleVersionHash;
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}
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public:
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UE_API FDxcModuleWrapper();
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UE_API virtual ~FDxcModuleWrapper();
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};
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class FShaderConductorModuleWrapper : private FDxcModuleWrapper
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{
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private:
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uint32 ModuleVersionHash = 0;
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protected:
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FORCEINLINE uint32 GetModuleVersionHash() const
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{
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return ModuleVersionHash;
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}
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public:
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UE_API FShaderConductorModuleWrapper();
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UE_API virtual ~FShaderConductorModuleWrapper();
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};
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#undef UE_API
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