26 lines
970 B
C++
26 lines
970 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Attribute.h"
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#include "Input/Reply.h"
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#include "IDetailCustomization.h"
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#include "PropertyHandle.h"
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//////////////////////////////////////////////////////////////////////////
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// FPerPlatformSettingsCustomization
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class FPerPlatformSettingsCustomization : public IPropertyTypeCustomization
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{
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public:
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// Makes a new instance of this detail layout class for a specific detail view requesting it
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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private:
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FPerPlatformSettingsCustomization();
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};
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