Files
UnrealEngine/Engine/Source/Developer/SessionFrontend/SessionFrontend.Build.cs
2025-05-18 13:04:45 +08:00

54 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Linq;
using UnrealBuildTool;
public class SessionFrontend : ModuleRules
{
public SessionFrontend(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"ApplicationCore",
"InputCore",
"Json",
"SessionServices",
"SlateCore",
// @todo gmp: remove these dependencies by making the session front-end extensible
"AutomationWindow",
"ScreenShotComparison",
"ScreenShotComparisonTools",
"TargetPlatform",
"TraceTools",
"WorkspaceMenuStructure",
}
);
if (Target.GlobalDefinitions.Contains("UE_DEPRECATED_PROFILER_ENABLED=1"))
{
if (Target.Configuration != UnrealTargetConfiguration.Shipping)
{
PrivateDependencyModuleNames.Add("Profiler");
}
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"TargetDeviceServices",
}
);
}
}