Files
UnrealEngine/Engine/Source/Developer/SessionFrontend/Private/Widgets/Console/SSessionConsoleToolbar.cpp
2025-05-18 13:04:45 +08:00

40 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Widgets/Console/SSessionConsoleToolbar.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBorder.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Styling/AppStyle.h"
#include "Models/SessionConsoleCommands.h"
/* SSessionConsoleToolbar interface
*****************************************************************************/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SSessionConsoleToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& CommandList)
{
FSessionConsoleCommands::Register();
// create the toolbar
FToolBarBuilder Toolbar(CommandList, FMultiBoxCustomization::None);
{
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionCopy);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().Clear);
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionSave);
}
ChildSlot
[
SNew(SBorder)
.BorderImage(FAppStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(0.0f)
[
Toolbar.MakeWidget()
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION