52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/UnrealString.h"
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#include "UObject/NameTypes.h"
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#include "Misc/DateTime.h"
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#include "IMessageContext.h"
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/**
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* Structure for log messages that are displayed in the session console panel.
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*/
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struct FSessionConsoleLogMessage
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{
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/** Holds the log category. */
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FName Category;
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/** Holds the name of the sender's engine instance. */
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FString InstanceName;
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/** Holds the sender's address. */
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FMessageAddress Sender;
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/** Holds the message text. */
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FString Text;
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/** Holds the time at which the message was generated. */
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FDateTime Time;
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/** Holds the number of seconds from the start of the instance at which the message was generated. */
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double TimeSeconds;
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/** Holds the verbosity type. */
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ELogVerbosity::Type Verbosity;
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public:
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/**
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* Creates and initializes a new instance.
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*/
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FSessionConsoleLogMessage(const FMessageAddress& InSender, const FString& InInstanceName, float InTimeSeconds, const FString& InText, ELogVerbosity::Type InVerbosity, const FName& InCategory)
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: Category(InCategory)
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, InstanceName(InInstanceName)
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, Sender(InSender)
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, Text((InCategory != NAME_None) ? InCategory.ToString() + TEXT(": ") + InText : InText)
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, Time(FDateTime::Now())
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, TimeSeconds(InTimeSeconds)
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, Verbosity(InVerbosity)
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{ }
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};
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