49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Commands/InputChord.h"
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#include "Styling/AppStyle.h"
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#include "Framework/Commands/Commands.h"
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#include "SessionFrontendStyle.h"
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#define LOCTEXT_NAMESPACE "SessionConsoleCommands"
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/**
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* The device details commands.
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*/
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class FSessionConsoleCommands
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: public TCommands<FSessionConsoleCommands>
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{
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public:
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/** Default constructor. */
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FSessionConsoleCommands()
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: TCommands<FSessionConsoleCommands>(
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"SessionConsole",
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NSLOCTEXT("Contexts", "SessionConsole", "Session Console"),
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NAME_None, FSessionFrontendStyle::GetStyleSetName()
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)
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{ }
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public:
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// TCommands interface
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virtual void RegisterCommands() override
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{
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UI_COMMAND(Clear, "Clear Log", "Clear the log window", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(SessionCopy, "Copy", "Copy the selected log messages to the clipboard", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(SessionSave, "Save Log...", "Save the entire log to a file", EUserInterfaceActionType::ToggleButton, FInputChord());
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}
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public:
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TSharedPtr<FUICommandInfo> Clear;
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TSharedPtr<FUICommandInfo> SessionCopy;
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TSharedPtr<FUICommandInfo> SessionSave;
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};
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#undef LOCTEXT_NAMESPACE
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