Files
UnrealEngine/Engine/Source/Developer/Profiler/Profiler.Build.cs
2025-05-18 13:04:45 +08:00

51 lines
926 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using UnrealBuildTool;
[Obsolete("Profiler is deprecated since UE 5.0 - use Trace/UnrealInsights instead.")]
public class Profiler : ModuleRules
{
public Profiler(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"RHI",
"RenderCore",
"Slate",
"ProfilerClient",
"DesktopPlatform",
}
);
if (Target.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
}
);
}
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
"ToolWidgets"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"SessionServices",
}
);
}
}