Files
UnrealEngine/Engine/Source/Developer/PakFileUtilities/PakFileUtilities.Build.cs
2025-05-18 13:04:45 +08:00

32 lines
663 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PakFileUtilities : ModuleRules
{
public PakFileUtilities(ReadOnlyTargetRules Target) : base(Target)
{
CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
PrivateDependencyModuleNames.AddRange(new string[] {
"Core",
"PakFile",
"Json",
"Projects",
"RSA",
"IoStoreUtilities",
});
PrivateIncludePathModuleNames.AddRange(new string[] {
"DerivedDataCache",
});
if (Target.bBuildWithEditorOnlyData)
{
DynamicallyLoadedModuleNames.AddRange(new string[] {
"DerivedDataCache",
"Virtualization",
});
}
}
}