48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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enum class EOutputLogSettingsMenuFlags
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{
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None = 0x00,
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/** The clear on Pie button should not be created */
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SkipClearOnPie = 0x01,
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/** The Enable world wrapping button should not be created */
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SkipEnableWordWrapping = 0x02,
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/** Skip the button that opens the source folder of the output log module */
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SkipOpenSourceButton = 0x04,
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/** Skip the button which opens the log in a text editor */
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SkipOpenInExternalEditorButton = 0x08
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};
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ENUM_CLASS_FLAGS(EOutputLogSettingsMenuFlags)
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DECLARE_DELEGATE_RetVal_OneParam(bool, FAllowLogCategoryCallback, const FName);
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using FDefaultCategorySelectionMap = TMap<FName, bool>;
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struct FOutputLogCreationParams
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{
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/** Whether to create the button for docking the log */
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bool bCreateDockInLayoutButton = false;
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/** Determines what entries the Settings drop-down will ignore */
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EOutputLogSettingsMenuFlags SettingsMenuCreationFlags = EOutputLogSettingsMenuFlags::None;
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/** Called when building the initial set of selected log categories */
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FAllowLogCategoryCallback AllowAsInitialLogCategory;
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/** Maps each log category to whether it should be selected or deselected by default. The caller is responsible to enter valid category names. */
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FDefaultCategorySelectionMap DefaultCategorySelection;
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/** Called when the console tab is closed. */
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FSimpleDelegate OnCloseConsole;
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/** Do we want to support limited console output with a predefined limit. */
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TOptional<int32> LoggingLimit;
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};
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