54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class OutputLog : ModuleRules
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{
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public OutputLog(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject", // @todo Mac: for some reason it's needed to link in debug on Mac
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"EngineSettings",
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"InputCore",
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"Slate",
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"SlateCore",
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"DesktopPlatform",
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"ToolWidgets",
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"ToolMenus",
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorFramework",
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"StatusBar",
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"UnrealEd",
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}
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);
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}
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if (Target.bBuildEditor || Target.bBuildDeveloperTools)
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{
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PrivateIncludePathModuleNames.Add("WorkspaceMenuStructure");
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PrivateDependencyModuleNames.Add("TargetPlatform");
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PrivateDefinitions.Add("OUTPUTLOG_HAS_TARGET_PLATFORMS=1");
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}
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else
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{
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PrivateDefinitions.Add("OUTPUTLOG_HAS_TARGET_PLATFORMS=0");
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}
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if (Target.bCompileAgainstEngine)
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{
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// Required for output log drawer in editor / engine builds.
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PrivateDependencyModuleNames.Add("Engine");
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}
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CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error;
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}
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}
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