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UnrealEngine/Engine/Source/Developer/NaniteBuilder/Private/NaniteIntermediateResources.h
2025-05-18 13:04:45 +08:00

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596 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Math/Bounds.h"
#include "ClusterDAG.h"
namespace Nanite
{
struct FMeshDataSection;
/** Intermediate representation of the Nanite mesh data for building. */
struct FIntermediateResources
{
FClusterDAG ClusterDAG;
TArray<FMeshDataSection> Sections;
float SurfaceArea = 0.0f; // Only used for computing relative error for fallback and trim.
uint32 NumInputTriangles = 0;
uint32 NumInputVertices = 0;
int32 MaxMipLevel = 0;
uint32 ResourceFlags = 0;
};
} // namespace Nanite